You play as a group of settlers who will explore a new land to find resources. I didn't know how to include music, so maybe someone here can write how to do that (Also please report any errors you find).
It's good to see a Sp scenario around, most are Multiplayer scenarios, which in my opinon are much easier to make and half the effort. Anyway looks good, I will DL and review ~ Khan
Elder_Ulsfark
Posted on 05/26/07 @ 10:19 AM
What he said ^. Feeling lazy today.
Elder_Ulsfark
Posted on 05/26/07 @ 10:32 AM
Okay, to make music just make a trigger with the condition "Always" and the effect "Music Play".
The scenario overall was pretty nice, GREAT eyecandy, a very good job on the design.
The only thing that stumped me though was the fact that there were basically no bonuses, aka just a Random Map with 1 on 1. The enemy got extra time to build, so on any difficulty other than Easy or maybe Medium they'll defeat you before you build up.
The way to stop that is to add CONTENT, as in to put little effects here and there using triggers. (For example, if you explore a certain part of the map, there are abandoned colossi there which convert to your side using triggers.) This way, you have an advantage over the computer, and have a fun time seeing what elements the map will hold. If you want to just make random maps however, there are excellent FAQs on RM scripting to make maps that vary like the ones the game provides.
Otherwise, a great scenario!
Chris2007 File Author
Posted on 05/27/07 @ 07:37 AM
Ok, thanks for the advice. Well it's just a simple map, nothing very special. I will try to learn how to use triggers, so the next one will hopefully be more fun to play.
Milkman Matty (id: Khan And Steak)
Posted on 05/31/07 @ 06:12 AM
Thats exactally what we want to here, can't wait to review your next map ~ Khan
Elder_Ulsfark
Posted on 06/02/07 @ 04:55 PM
It doesn't matter how good a map is, as long as you keep working on scenario design in general. After all, future designers are needed to keep this community alive! I believe this was discussed in detail on one of the threads or something.