This scenario is for good players only.
You can use all sorts of tactics to win this.
Probably the most complex AOM Vanilla Mythodea.
Upgrade and buy units, while also buying God Powers, trying to control the middle and all the Springs (= If you aren't Norse, this is where you'll get favor) and destroying enemies wonders.
The over-one-minute long opening cinematic should cover almost everything you need to know.
Normal Mythodea Functionality;
Players start with 4 Lures wich are then converted to towers when casted.
Players can buy 18 different God Powers at the cost of Favor;
Players get dwarfs by the amount of wood they hold;
After mine gold, one can 19 buy units or wood at any age of the game;
Players can upgrade their units and towers attack;
Meteors, Lightning Storms, Tornados and such, will be happening in the middle;
And ... Cool Mythodea Name.
How to host:
On game type select "Scenario" and open "Mythodea of Gods 3";
Teams can be as you like.
Each God has a Different Bonus described below;
Read the Objectives for hints.
Upgrading units system and buying God Powers is very similiar to Norse Wars.
You need to reach to Classical Age to have Watch Towers.
Zeus - Starts with 15 of favor and shields upgrades;200 of Favor limit;
Poseidon - Champion Cavalary; More hitpoints on Chariot Archer;
Hades - More light sight of the dead;stronger wonder and towers;
Ra - Starts with 2 undermines; Archer and Ballista range increased;
Isis - Starts with 130 of gold and 10 of favor; monument is not destroyed;
Set - Starts with 195 of gold; Better slingers; Small trickle of gold;
Odin - Starts with gold and upgrades; No penalty over tributed resources.