Well in the accounts of playability, this map imo a bit too boring and repetative. All you basically do is just hit and run. Theres no fun in just hit and run alone, I can assure you. But you have got to make more things happen in the map. Also when playing whenever a team has killed the opposition completely, nothing happens. No victory just still play even after all die. This is a seroius problem you must beware of in future projects.
In balance it was extremely easy for the hunters at start. Not only are they faster then the militia, but the map is small! A hunter would be able to kill the opposition in like 3minutes. I gave you 1 point due to the fact that after a few mins the hunted because the hunter, in which case its easy for them to hunt down.
Well, what can I say this is just another creation of the Werewolf run map. No difference between them. All same hunters, militia even tartarian spawn. When it comes to creativity you must have originality to earn a high score.
Another major issue that needs to be resolved.
Map Design: 3
I liked all the details into the enviroment, but all through it was a bit repeatative, and just dull. Theres only little embellishment and nature. I gave you higher scores due to the terrain mixing which was splendid. To improve, add more things, don't worry of lag, this is just a small map :D
What can I say?
In the start there was messages that explains it. And even if you missed them, you can take a view into the objectives. No flaws in Objectives, perfect spelling and straight to the point, Any body could understand how to play this. I also like the little fact at the spotlight, but it really isn't neccessary.
You excel greatly over here.
By the way, I destroyed your statue :p