OK, 4 player ffa game, all Loki, each get 1 Plenty Vault in their base and 1 Vault in the centre of the map.
|# of Players:
||AoM: The Titans
No vils, dwarves, oxcarts, market animals allowed, so the game is free of eco concerns and focuses on strat and micro.
It isn't a great design, but in it's simplicity it should give you some nice playing time.
This time, the setting is marsh
|Author||Reviews ( All | Comments Only | Reviews Only )|
|Khan And Steak
Playability: 4.5 (again, rounds up)
I thoroughly enjoyed this scenario as-well, it was a different change from the usual type of scenario's I play. A conquest type map with a twist that completely changes the way that you use your units and combat the enemies. The time spent on watching what your units are doing is pretty much double that of your watching, organising and ordering your base - which is different from normal random maps that are 50:50. The map took some getting used to as and it taught me patience. I went defence straight off just because of the resources (lack of) I had, I didn't want to waste any on offence when someone else could come up with a bigger army and wipe me off the board in one sweep (which has happened before). Overall, a great map that takes some getting used to and teaches' one Patience.
It was very balanced in terms of units and structures - no one had an advantage over the other. This was, however, until you saw the position of the starting areas. Some where closer to the middle vault then others. This was much better than the last Loki warz however. At least this time all players could get into the middle at roughly the same time (as there was no mountain blocking off one player etc.). Could still bring one player, forgot which one a wee bit forward, like a fingers length towards the middle apart from that - perfect!
Very simple and original triggering made a massive impact on the way you do everything. Kind of weird that by changing the way you get resources could spin the game in such a way that anyone can win no matter how experienced the players differ (of course there are boundaries, but I played with a person that had never played the game but plays other RTS like Dawn of War and he won 1 of the games).
Map Design: 4
This was pretty much a random map that looked like the Town Centres had been lifted a bit. However on the marsh version I have found that the middle vault was covered with eye-candy and overlapping dense scrub. Great for the eye and didn't seem to slow the game down any either. Good stuff! Maybe if you added little things that are random like a few serpents around the place or move the relics to places that look like the need one (there is a place in the trees that is really hard to get to, maybe you could move/place a relic there for a bit of fun).
No story, instructions were clear to people that had played random maps before - as for the person who hadn't he had trouble (as you would expect) so I didn't mark you down for that. There was no story so unfortunately the highest I can give you is a 3 (I should really give a 1 since there was no instructions either but honestly I think that 99.5% of people that play online know how to play a random map).
Great game, I liked this one better than the first one as it seems to flow better and has better outcomes that are completely different from what you would expect. Definitely will/already have shared this with my friends. I played this 3 times on LAN.
Good for anyone who is looking for a challenge, is bored, wants to do something different or is just looking for a quick, fun game. Thanks for this map was certainly not a waste of time ~ Khan
[Edited on 07/08/07 @ 05:43 PM]