Welcome to Age of Mythology Heaven
Downloads Home
Review Guidelines
Main site
Code of Conduct

Advanced Search
Multiplayer Scenarios
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files

Download File Post Review Post Comment

Loki Warz

Author File Description
File Details
# of Players: 4
Version: AoM: The Titans
OK, all 4 players are Loki and get resources from a Plenty Vault in their base, plus 1 in the centre of the map.
No vils-dwarves-oxcarts-market animals allowed, so the game is focused on strat and micro.

I hope you enjoy
AuthorReviews   ( All | Comments Only | Reviews Only )
Khan And Steak
Map Design3.0
Playability: 4.5 (roundes up)
NOTE: I played this 7 times on LAN with some friends and I am only telling you the things that showed up in all 7.

I thoroughly enjoyed this scenario, it was a different change from the usual type of scenario's I play. A conquest type map with a twist that completely changes the way that you use your units and combat the enemies. The time spent on watching what your units are doing is pretty much double that of your watching, organising and ordering your base - which is different from normal random maps that are 50:50. The map took some getting used to as and it taught me patience. I went defence straight off just because of the resources (lack of) I had, I didn't want to waste any on offence when someone else could come up with a bigger army and wipe me off the board in one sweep (which has happened before). Overall, a great map that takes some getting used to and teaches' one Patience.

Balance: 4
It was very balanced in terms of units and structures - no one had an advantage over the other. This was, however, until you saw the position of the starting areas. Some where closer to the middle vault then others which resulted in player 2 never getting the middle vault - ever! because by the time they got anywhere near it the other players had already built, or where building, their FB right next to it making it impossible for player 2 to build one as they were too far away to send backup before the fight was over, as the other players would be able to take out the scaffolding before it could be completed or backup arrived. Apart from that - perfect!

Creativity: 4
Very simple and original triggering made a massive impact on the way you do everything. Kind of weird that by changing the way you get resources could spin the game in such a way that anyone can win no matter how experienced the players differ (of course there are boundaries, but I played with a person that had never played the game but plays other RTS like Dawn of War and he won 1 of the games).

Map Design: 3
This was pretty much a random map that looked like the Town Centres had been lifted a bit.

Story/Instructions: 3
No story, instructions were clear to people that had played random maps before - as for the person who hadn't he had trouble (as you would expect) so I didn't mark you down for that. There was no story so unfortunately the highest I can give you is a 3 (I should really give a 1 since there was no instructions either but honestly I think that 99.5% of people that play online know how to play a random map).

Additional Comments:
Great game will share with my friends. Good for anyone who is looking for a challenge, is bored, wants to do something different or is just looking for a quick, fun game. Thanks for this map was certainly not a waste of time ~ Khan

Post Review Post Comment

HGDL v0.8.0

Forum Username:


Create a new account
Forgot password?
Map Design3.0
Favorites: [Who?]0
Size:131.72 KB
Recently Updated