*This is a Multiplayer map that i made, i had the original version i tried to make a long time ago but i scrapped taht and started all over. It turned out to be for the better. In this Scenario you mine gold with a villiger and you can purchase all kinds of water units and only atlantean ground units, and you can also buy god powers. The main goal is to destroy your opponents fortress's to win.
-Wide variety of water myth units and ships
-Some land to transport land units to
-One passage way(so you better control it :)
-A booting system
-God power market
1.Player1- team 1
2.Player2- team 1
3.player3- team 1
4.player4- team 2
5.player5- team 2
6.player6- team 2
*BUGS! If you find any bugs of any sort please notify me at "email@example.com" so i could fix them. I tried to get rid of as many as i could but might have not gotten them all.
I hope you enjoy this map and host it as much as possible! Oh and to install simply unzip the file and place it in "My Games\Age of Mythology\Scenarios"
Thank you, I cant strees enough how much i want all the bugs worked out! lol
Also please review.
[Edited on 07/02/07 @ 03:41 PM]
Posted on 07/04/07 @ 10:41 PM
I give this a three because alot of times, when you fught your opponent, both of your fleets die, mainly because there isn't that many units to choose from, but that's not your fault. But when you have a fleet of lets say dragon ships. The opponent raised a fleet of longboats in the same amount of time as you raised your fleet, and the longboats win. I think you should edit the cost of the units to be more expensive, and cheaper. Also, I saved up 4000 for meteor, and 5000 for implode and 1000 for lightning in 2 different games. None of them are worth it. The meteors dont do damage to ships, they just basicly move them, and implode does nothing, lightning storm only kills 3-10 units, so their not worth it.
Perfect balance, and everything is fair.
You could have brought the factor of land more into this, and there is just alot more you could have done with the map instead of just buying units with no music, when nothing interesting happens, and just attacking and dieing and repeating the proccess. At least add random events.
Map Design: 4
As I said in creativity, you can add more land factors to it, but you can make the fortresses have more hp. Otherwise, its pretty good.
You get a feeling on how to play after these. If you've played mythodea before, these instructions are quite clear.
FenrirKeyblade File Author
Posted on 07/08/07 @ 12:14 PM
Thanks, i will make a v.2 some other time with a ton of super improvements, this scenario was kinda rushed so ill take my time on my next ones.