He gains early map control and captures a vital tc early with ceasfire. I cant break through greek uber classical and tc fir and only 2 ways through to his main town to raid. One is past the tc and the other on the otherside of the map. Seems like im done for.........
(Insert Rating analysis here)
Hmm, normally a Zeus would have not much of a chance vs an Oranos player, but besides that i think you did quite well. You did come back from a 3 to 1 TC disadvantage so good job for that part.
About your micro: Why did you group your whole army together? They will automatiaclly move at the speed of the slowest unit ( the prommies in this case ) so don't, or you will lose the advantage of speed that Oranos give your human units. Also work on tha targeting of your units. Don't you think that Turmae attacking buildings and walls are a bit dumb? Keep an eye on that. A good thing was that i did not see much idle villager time.
For the rest, i think you lack a bit of agressiveness. Oranos is an agressice civ.
Still, i did not see many attacks, and you only raided with 1 turma group. I know you where a bit surprised seeing the Zeus capping that Forward TC with ceasefire ( altough you could have predicted it seeing him going Hermes while u where not rushing and he wasn't cent strangling )but that means you need to raid like hell! Always raid with a minimum of 2 raiding groups, if possible more! That way he will always have to be on his guard, because he did not know where your raids will come from. You also noticed those Pegasi hoovering around? They where used to see where your raids where coming from, so take those out whenever possible, then raid with another group from the opposite side. Oranos makes ur human soldiers faster, so no way the zeus player can catch them! I think you turned the tide in your favor when you killed a lot of those gold mining villagers near the ending.
Your attack at his FB in Mythic was a good unit combination, but why did you use Tartarian gate at his home base?
Was it to kill his trade?
I think it would have been better to use it on the mil. production buildings at his forward base, it was the only place where he produced units, so if you would have killed that you could have easily overrun him since his 2nd TC was totally unguarded.
Still i rate this a 3.0 for the effort of coming back form a 3:1 disadvantage.