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Downloads Home » Multiplayer Scenarios » ††Auto Escape~ The Wild††

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††Auto Escape~ The Wild††

Author File Description
File Details
# of Players: 6
Version: AoM: The Titans
††Auto Escape~ The Wild††

•Journey to the treacherous wild and battle the deadly enemies that try to block your path. The satyrs throw to quickly to see, but this must not daunt you for you have the gods on your side. Every so often there will be a Deus X Machina and if you have pleased your Gods they will favor you with anything from more health to a guard that will give their life to save you. The hunters, however, can be helped by the Gods too so beware the deadly god powers that they get. From the ground caving in underneath you to a flying dragon, the gods give all types of things. You are a master builder and can create automated towers that fire arrows by themselves. You can also make walls to stop the enemies from getting to you, and granted by the Titan Oranos himself, you can create his sky passages and transport for miles around instantaneously.

•Players 1,2,3, and 4 are human and must be kronos.

•Players 5 and 6 are computers and work best as titan difficulty, they need to be loki.

•Not the normal type of escape map, nothing is just one type of land making wierd shapes. This map is unlike most maps and has no good place to hide, the map is mostly covered in forest, but you start in a cave with gigantic stalagmites and stalagtites that you could choose to buid around. Journey from Olympus to Hades, or the frozen wastelands of the north.

•Every so often the Gods will do different things, help you, or do things that hurt everyone. Sometimes they send the Titans to the earth and if you have collected anough food then you might pay your way to victory, and various god powers.

•Since the hunters are computers they might not ever use their god powers on you, but this just makes each game even more different.

•For a glimpse of the unknown check out the screenshot for a view of the hunters' base.

•If you have any problems or complaints please contact me at Azur_Fire@hotmail.com, or online (my username is Azur_Fire)

•Hope you like it :)
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
dutchwarrior21 ...

[Edited on 10/18/07 @ 01:32 AM]

Khan And Steak dutchwarrior21, your review has been removed because it does not meet AoMH's review guidelines. Please view this page:


It is also found on the top left hand side of the page that you are on right now. Read up on that and you won't see me in your way :D ~ Khan

[Edited on 10/19/07 @ 08:25 AM]

Map Design5.0
Playability: 5
Very good, its standard escape controls, building towers and sky passages. Except for a bit of lag online you did well here, could be just me though.

Balance: 4
Very good, it is hard at the beginning but towards the middle it gets a bit easier. Once the computers use Gps it can get dangerous. I think you still favored the runners more. ;)

Creativity: 3
Well... it's a escape. But this is still a very unique escape, good eye candy for once... Also some unique things, like the titans coming and you getting Gps from them.

Map Design: 5
Compared to me....a 1. Compared to your average Aomer... 5. I like the beaver damn and the splashes in the waterfall. very nive touches. Also the giant pillars in the beginning were nice. I think you could have added a teleporter pad (that could only be used at the beginning) that would teleport you to a farther point, because people usually go for a closer spot and miss your great eye candy on the other side of the map. :o

Story/Instructions: 5
There was objectives, well done. Alas, no cinematic for the beginning.(I didn't subtract points because of how simple it is)

Additional Comments:

[Edited on 10/17/07 @ 08:00 PM]

Two_ace_u Review other teams work is not a good idea.....
File Author
Other teams? Who?
Green_Turtle "teleporter pad (that could only be used at the beginning) that would teleport you to a farther point"

That's near impossible because teleport triggers don't work online.

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