Welcome to Age of Mythology Heaven
Downloads Home
Review Guidelines
Main site
Code of Conduct

Advanced Search
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files

Downloads Home » Campaigns » AOM: Acid Spewing Freaks

Download File Post Review Post Comment

AOM: Acid Spewing Freaks

Author File Description
File Details
Style: Mix
# of Scenarios: 9
Version: AoM: The Titans
A long time ago, somewhere in Greece, there was a small, peaceful village. Basically isolated from the rest of the "civilized" world, the villagers relied on their own hard work for their survival. Among the basic needs of the villagers was food, obviously, and for this, they generally relied upon hunters and gatherers. The greatest of these hunters was a man named Jax.

Jax was skilled in the use of the spear, and for more dangerous prey, his shield. He feared nothing that walked on four legs, and wasn't afraid to prove it. He might have been a strong warrior against men as well, though no situation ever arose where he was called upon to test that theory. And so, he passed his days guiding the village warriors from one successful hunt to another.

Eventually, everyone falls upon hard times, and so it was with Jax's village. Game populations began to dwindle locally, forcing Jax and his men to hunt in more obscure and dangerous regions. It is while our heroes are keeping overnight watch during a hunting trip in the Dead Man's Marsh that our story truly begins.


- several different reoccuring hero characters
- prologue and epilogue
- 7 playable levels
- epilogue music file
- varying mission goals and environments
- lots and lots of "acid spewing freaks"

I could say more, but why read about it when you can download it? :-)

~Majik Monkee~
Pages: [1] 2 3 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
godofAOM Nice scenario man well done

[Edited on 10/19/07 @ 08:36 AM]

Khan And Steak godofAOM, your review has been removed because it does not meet AoMH's review guidelines. Please view this page for all your questions:


It is also found on the top left hand side of the page that you are on right now. Read up on that and you won't see me in your way :D.

If you still have any questions AFTER reading the review guidelines, please e-mail me, and I will assist in any way I can ~ Khan
File Author
I didn't see the review before it was removed (just as well, I assume) but thanks for the feedback. I look forward to seeing any reviews that fall in the guidelines that may be posted.

[Edited on 10/19/07 @ 09:50 AM]

Spazmodan45 This scenario didn't really catch my interest. I somehow became bored and i just skipped to the next scenario just to see the cinematics and how it went. The cinematics were just too long and didn't really have any action, kinda made me sleepy. You needed more movements and possibly a better storyline. This is just my opinion =P
File Author
Thanks for the feedback. Actually, the cinematics were shorter than I had wanted originally. I was really trying to focus on building up a story with the levels being the connecting "glue", but I don't feel the cinematics were long enough for proper character development. Oh, well. As for the lack of movement in the cinematics, I played around with that, but I didn't like having my little actors "milking the giant cow" or waving their arms around while they talked - just because I don't know anyone in rl who talks that way. Maybe it's just me being picky. As for action in the cinematics, well, that's not really my style, but I can appreciate them not appealing to you if it is yours. :)


I guess the pacing could be my own fault. I've spent a lot of time with MMO's and RPG's that have a slower startup leading to the bigger action. You probably missed the best of what the scenarios had to offer if you just watched the cinematics, imho.

[Edited on 10/20/07 @ 07:51 AM]

Spazmodan45 That is a good point. I played the first few scenarios until like 4 and i just looked at the map for the rest. Nobody probably doesn't talk like what the animations show but it just gives it more interest instead of just reading lines and everything just standing put. But this is still what i think really, doesn't mean you have to do it, just something i would do =P


I may have figured out why "I" didn't really get sucked into the map. I think it's probably just because i'm an action person. I like maps that are just full out war and fighting but with a decent storyline. =P

[Edited on 10/20/07 @ 08:49 AM]

File Author
I wasn't faulting your opinion, just so you know. I like full out action scenarios sometimes myself. This definitely doesn't deliver a whole lot of that early on (scenario 5 is probably the first of the lot that does that). I gain just as much from hearing the things people are less thrilled about as I do hearing the things they do like. It gives me a sense of what sorts of scenarios I could make for the future to appeal to different kinds of players. :)
Spazmodan45 Okay. Well, keep map making too, i'd like to see some more from you. I'm working on one myself right now which is called "Myrodiil" and probably won't be posted for quite a while since i like to perfect mine =P
AOM Visionary Downloading it now.
AOM Visionary Playability: 4
I really liked the playability. It was good but you could have done better.
Balance: 3
It was sometimes unfair for you like in number 2 and unfair for them like in number 1.

Creativity: 4
It was creative but would have been better if it was an RPG or something like that.

Map Design: 3
It was pretty basic stuff and you should add eyecandy everywhere not just in some places.
Story/Instructions: 3
I liked the story but the instructions were pretty bad, it didn't even have a list of instructions!

Additional Comments:
Overall this was a fun game and you should make more!

[Edited on 10/28/07 @ 06:27 AM]

Pages: [1] 2 3 » Last »

Post Review Post Comment

HGDL v0.8.0

Forum Username:


Create a new account
Forgot password?
Map Design3.3
Favorites: [Who?]0
Size:4.28 MB
Recently Updated