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Downloads Home » Recorded Games » Zeus in training

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Zeus in training

Author File Description
File Details
# of Players: 4
Map Type: Unknown
Map Size: Normal
Game Type: Supremacy
Handicapped: No
Shared Resources: No
Shared Population: No
Cheats Allowed: No
AoM Version: AoM: The Titans
Total Game Time: 29:10
Player 1's Name: pitbiscuit
Player 2's Name: cdyrille
Player 3's Name: dangerous_frog
Player 4's Name: do_it_mo_fo
My first game on a standard map in a long time. I Advance through Athena and when I see that I am not beign rushed a start expanding. After scouting I set up a forward base next to the Kronos player who is unable to capture it. After I advance to the Heroic age through Apollo I finish him off with petroboli.

COmments are VERY welcome. My Greeks would appreciate advice and managing their economy (needs speedign up) and the composition of their army (what to train in the Heroic Age).
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
logflume53 I'm not a great player, but I'll show you what I saw. If you had a reason for anything that I criticized, please tell me, I tend to overlook a lot of things. We'll help each other out.

First thing I saw was a minor thing, which I'm sure you're on top of. First villie made was idle for a while...yada yada yada. Nice BO though, I liked that a lot.

Nice job setting up granaries in advance so as not to waste time.

You went classical in nice time, but...jeez, it must've been 10-12 minutes before next advancement. That was the key to how long the game was. My suggestion would've been, like you did, take the base up near him, get a nice little army, but don't aq. Once you had enough to defend yourself from attacks, (and build towers, which you did) advance right there. That should have been arund 12-13 minute mark.

You always had one more tc than him...and you always seemed to have more of one resource at any given time. Switch up the villies if you have to to get what you need. This way you should've had a bigger army than him.

You didn't take that tc right behind your base for a long time...thats 15 more pop.

No Ajax? He's a monster, especially against Promethians, him and Odysseus are nice.

Speaking of Promethians, aren't they the silliest myth unit ever? Aside from being weak as hell, they walk like they're drunk too!

Advancing to mythic with the base that your opponent is attacking is probably not the best idea. Advance with your base all the way behind.

Shame you couldn't get Earthquake, either, that would've been sick.

At one point you had 4 Hops garrisoned in your forward tc. What the hell?

Another thing I noticed, which particularly bothered me, is that you had absolutely nothing but your four initial towers protecting your starting base, as well as your base behind (which had nothing, I don't think). My problem is that if your opponent had sent a small little party of units down the middle and into your base, they could've done a whole lot of damage to the bases and your economy. Luckily, in my opinion, I thought you caught a break there, but I really think you should always have 5 or so suh'um to defend.

Add on to above paragraph, when you had your surpluses of a resource, I'd have just brought one or two vills over to the temple, and get some units for 2-3 minotaurs to defend.

Am I right in thinking you went Hephaestus (sp?) for Collosi spam? You had surplus of gold at that point. That would've ended the game quick as well.

All in all, I thought it was a fun game to watch, and I think you played it pretty well. Just remember to try to have something guarding your starting tc. And remember, I'm not great, so just tell me if I was utterly wrong on anything.

[Edited on 10/26/07 @ 10:31 PM]

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