Is this your first scenario? The idea is nice but in order to properly execute your idea, you need to use various triggers. If you do not know what a trigger is, read these two guides:
Those are two great guides which really helped me get the hang of triggers.
With triggers, you can make the enemy react to your attacks and the scenario will be much more interactive overall.
And it was nice that you wrote out an object in the editor but in order to have it show up in-game, you need to call it with the "Objective" trigger effect.
Now for the map design. Yours was very basic, you just started off with the template and painted a desert terrain and resized it a bit. The resizing made it look very unnatural as the elevation went from bumpy to flat. Try using the elevation tool. Also, it's best to use more than one terrain and mix them for a more realistic effect. I'd also suggest adding more trees, animals, rocks, and water bodies.
You had the balance set up pretty nicely although if the player decided to gather resources and build a bigger army, he would easily crush the enemy as the enemy weren't set to one of the AIs and therefore, couldn't do anything except defend themselves when the player approaches.
More guides: http://aom.heavengames.com/scendesign/
Just some pointers. It's always best to experiment around in the editor so I'd suggest getting the hang of all that for your next scenario. It is easier than it sounds.
Stallob File Author
Posted on 10/27/07 @ 05:59 PM
Thanks for your advice! I'm just starting, so I wasn't able to do all that stuff, but I will in the future.
Posted on 10/28/07 @ 02:28 AM
Its intresting but lacks eye candy. Also it is very basic.