Welcome to Age of Mythology Heaven
Downloads Home
Review Guidelines
Main site
Code of Conduct

Advanced Search
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files

Downloads Home » Modpacks » Bon Pseudo Civ Mod Part 2 of 4

Download File Post Review Post Comment

Bon Pseudo Civ Mod Part 2 of 4

Author File Description
File Details
Version: AoM: The Titans
This is the second part of an in editor civ with 2 campaigns, 4 god powers, over 150 new units (many campaign exclusive). Some units are simply retextured, some are slightly remodeled, and some are completely overhauled. There are over 55 techs of varying originality.

Comments would be appreciated, and I hope they are in good taste. As an after thought, could you post all reviews in Part 1 to keep them all together?

Thanks for downloading, and enjoy.

Here are the sites for the two threads discussing this mod, with some screen shots


AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
MythicRuler Did you try to put all the bar files into a compressed zip folder?
nuclear arbitor I'm impressed, a hoptelite, hyapast, and fanatic retextured to black skin... yes I'm being sarcastic, but it needs more screenies and thats probably one of the worst you could post. it doesn't show any thing but a simple retexturing. put a link to a screenie gallery or something. the other three screenies aren't that impressive either and that gives a bad first impression. lets see more screenies and a description of god powers and the like. also, by in editor I take it that you mean that it doesn't replace any existing civs and that you have to place things in editor and give the god powers through triggers and the like. I'm gonna post this in all of the three parts that are up so far but don't bother responding in all of them unless u want to.
MythicRuler You obviously dont know what a pseudo civ is. Stop being a jerk. Pseudo means fake, and a fake civ cant be played in rms but CAN be played normally in the editor. Just place a special tc down and there. You aren't really a new civ but you are because the special tc trains villagers for the civ, the villagers build special temples, etc.
File Author
I put in the sites to the threads that were advertising this like a month ago that had a variety of screen shots. By "in editor" I mean that to play a random map, all you need to do is go into the editor, generate a map, and then replace the town center with either a necropolis or town square, then play. Everything else goes by itself, no triggers necessary. I would also recommend removing nearby towers if they are in the level.
File Author
Thanks to Arbiter for pointing out my mistake, Part 1 has been resubmitted and now contains the aomxmod and updated instructions.

[Edited on 11/13/07 @ 12:28 AM]

Cirdan Elf Lord I downloaded part 1 and i am having the same problem as arbitor. There is a huge space in the editor place units thing that is just blank!!!!!!!!

[Edited on 12/15/07 @ 11:36 AM]

Post Review Post Comment

HGDL v0.8.0

Forum Username:


Create a new account
Forgot password?
Favorites: [Who?]0
Size:464.99 KB
Recently Updated