This is the second part of an in editor civ with 2 campaigns, 4 god powers, over 150 new units (many campaign exclusive). Some units are simply retextured, some are slightly remodeled, and some are completely overhauled. There are over 55 techs of varying originality.
Comments would be appreciated, and I hope they are in good taste. As an after thought, could you post all reviews in Part 1 to keep them all together?
Thanks for downloading, and enjoy.
Here are the sites for the two threads discussing this mod, with some screen shots
Did you try to put all the bar files into a compressed zip folder?
Posted on 11/11/07 @ 04:02 PM
I'm impressed, a hoptelite, hyapast, and fanatic retextured to black skin... yes I'm being sarcastic, but it needs more screenies and thats probably one of the worst you could post. it doesn't show any thing but a simple retexturing. put a link to a screenie gallery or something. the other three screenies aren't that impressive either and that gives a bad first impression. lets see more screenies and a description of god powers and the like. also, by in editor I take it that you mean that it doesn't replace any existing civs and that you have to place things in editor and give the god powers through triggers and the like. I'm gonna post this in all of the three parts that are up so far but don't bother responding in all of them unless u want to.
Posted on 11/11/07 @ 07:22 PM
You obviously dont know what a pseudo civ is. Stop being a jerk. Pseudo means fake, and a fake civ cant be played in rms but CAN be played normally in the editor. Just place a special tc down and there. You aren't really a new civ but you are because the special tc trains villagers for the civ, the villagers build special temples, etc.
Beng4499 File Author
Posted on 11/11/07 @ 08:39 PM
I put in the sites to the threads that were advertising this like a month ago that had a variety of screen shots. By "in editor" I mean that to play a random map, all you need to do is go into the editor, generate a map, and then replace the town center with either a necropolis or town square, then play. Everything else goes by itself, no triggers necessary. I would also recommend removing nearby towers if they are in the level.
Beng4499 File Author
Posted on 11/13/07 @ 12:28 AM
Thanks to Arbiter for pointing out my mistake, Part 1 has been resubmitted and now contains the aomxmod and updated instructions.
[Edited on 11/13/07 @ 12:28 AM]
Cirdan Elf Lord
Posted on 12/14/07 @ 01:04 PM
I downloaded part 1 and i am having the same problem as arbitor. There is a huge space in the editor place units thing that is just blank!!!!!!!!