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Ping Pong Original by Yeebaagooon
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Author |
File Description |
Yeebaagooon |
Posted on 11/10/07 @ 06:45 PM
File Details |
# of Players: |
2 (1 Comp) |
Version: |
AoM: The Titans |
Ping Pong By Yeebaagooon
This map has been created in less than half a day using Arch's Anti Gravity triggers and a cool idea by me!
Teams do not matter, just make sure there is one computer!
Its a ping pong game, what more can I say :p. Enjoy playing this and feel free to comment and host like crazy. This was originally going to be for my Minigames X map, but I liked the idea so much I made this!
Special thanks:
- Elvarg for his ingenious solution to the suicide AI!
- Arch for the Anti Gravity Triggers.
Ideas I have that cant be stiolen!:
- 4 Players
- More deathballs!
- Stickyballs that when you use rain fire really fast at the enemy.
Feel free to comment and make suggestions
NOT for singleplayer use |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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Sponge of Honor |
Posted on 11/12/07 @ 03:51 PM
Playability: 4
The overall playability is good. I didn't see any bugs, glitches or other problems during the time I played. Which is good. However, it is sometimes quite hard to see which gate our beloved Ping-Pong ball (Kastor) is going to go (due to the fact that the gates are minimized). Yet, this is not as disturbing as the text might incline - after a couple of seconds I was able to comprehend better with our beloved Ping-Pong ball.
Balance: 5
The balance is, most notably, perfect. Since there are no really "hidden tactics" or real difference between the two sides of the map, I'd like to say that the balance is perfect at least. Even though I was quite 'owned' when I tried it (at first I tried to use my opponent's horse and had to rematch, after that, I deleted my horse and rematched, and after that I lost the normal way), I felt that only by training a bit and possibly reacting slightly quicker, I should be able to play on a good level. Therefore: No balance issue.
Creativity: 5
The creativity is at its top. No need to explain why: The overall concept of using AoM as a ping-pong-game is quite mindbobbling itself. Therefore I give the creativity a nice and clean "5".
Map Design: 3
The map design is good. Yet somehow, maybe a little bit too overembellished. Out beloved Ping-Pong ball seem to dissapear within the bushes and lushes of the map, which feels a little bit disturbing. If the field would've been clean from all the bushes and lushes, it would've been much easier to acctually see where the guy is moving. But, while this may be disturbing, just take a look at the wonderfull design around the map's edges and corners. It doesn't feel empty and edgy, and therefore I may as well say that the Map design is really good with eyecandying, but the central field should've been kept clean.
Story/Instructions: 5
Since there is no real 'story' behind it all, I may as well only rate the instructions. It all begin with a short intro cinematic in which the whole system of moving horse, repelling Kastor is described in a very nice and uncomplicated way. After that, most of it is self-explanatory. So this is therefore another "5".
Additional Comments:
Well, we're down to the very last part of this review. What may I say? Another addition to our scenario community AT LEAST worth playing three times (because that was what I did). It may not be Epic, but it is really, really good. And if you ever think that you need some humor in AoM scenarios - well, play this after a couple of minutes and see if you can hold your mouth from breaking out in a hearty warm laugh. It's hilarious to see those three Kastors running around in eternity, bouncing off the horses.
- SoH
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Killer_Dong |
Posted on 08/02/08 @ 05:47 PM
Playability: 5
The playability in this was great. It never got boring because you always had to be moving and ready to hit the kastor back. I liked how more and more kastors come and its one of my favorite games to play (went 4-0 on eso the other day :P)
Balance: 5
The balance is perfect.. the players are even and both have an equal chance of winning. The kastors move at random. Not much more I can say, perfect balanced.
Creativity: 5
I have never seen a map like this before and have never seen an idea like this which is why you get a 5 for creativity :P. Great use of trigs too.
Map Design: 4
As said before, a little overembellished :P but still nice. Perfect size for ping pong. Not a ton more to say, cuz its a small map :)
Story/Instructions: 5
You explained how to play, how to hit the kastor back, and showed where he had to go for you to win/lose. Great instructions. A story would have been nice though, like why are they there.
Additional Comments: One of my favorite maps/minigames to play. I really loved the gameplay in this. It never gets boring to me :D
Great job on this map :D
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SwordOfValor |
Posted on 07/20/09 @ 02:40 PM
Playability: 5
It's very very fun to play.
Balance: 4
It's a good balance between both players and has the randomness pong has but the movements of the "ball" could be improved.
Creativity: 5
Very creative and it's much like nothing I've ever seen.
Map Design: 5
Very simple map design that was very clean. Exactly what this type of scenario needs.
Story/Instructions: 5
Instructions were very clear and it was easy to get right into it.
Additional Comments:
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scragins |
Posted on 02/20/13 @ 02:47 AM
Playability: 5
The game is simple to play. By moving a unit from side to side you make a Kastor move across the screen just like in Pong. Despite how easy this sounds it does become quite hard with the effects that Yeeb has added in to the game. These effects do not make the game more complicated they make it require more focus.
Balance: 4
The game is fair for both players where just like the original pong the ball or in this case Kastor goes from side to side. With such a simple game it is expected that it should be balanced. My complaint is that the game gets difficult quickly and it is hard to get a game lasting for a while although not impossible.
Creativity: 4
This map is a recreation of a classic idea, so you would expect that it would not be very creative, but that is not the case this time. The idea behind it is not original but that is about the only flaw. Introducing new balls or this this case Kastor is something that adds to this games creativity as well as other effects.
Map Design: 5
The map size is good. It is not to long that you lose track of where things are and it is also not to short that the game is impossible. The width of the map is also good as it matches the speed of your 'bumper', so again the balance is aided. I found the large amount of embellishment on the map quite interesting as it would occasionally hide Kastor.
Story/Instructions: 4
There is no story to this map, but it is the kind of game that does not need a story it is a mini game. There are adequate instructions which explain how to play but do not demonstrate what is going to happen. Some added animations to the opening cinematic would probably give this game full points for instructions.
Additional Comments:
This is certainly a fun mini game, if you ever decide to update this map I would recommend that you add a scoring system so the game is first to 3 wins or something similar. I think including it your mini-games scenario would have been a good idea.
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HGDL v0.8.2 |
Rating |
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4.6 | Breakdown |
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Playability | 4.8 | Balance | 4.5 | Creativity | 4.8 | Map Design | 4.3 | Story/Instructions | 4.8 |
Statistics |
Downloads: | 778 |
Favorites: [] | 1 |
Size: | 40.04 KB |
Added: | 11/10/07 |
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