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Downloads Home » Modpacks » Bon Pseudo Civ Mod Part 4 of 4

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Bon Pseudo Civ Mod Part 4 of 4

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File Details
Version: AoM: The Titans
This is the fourth part of an in editor civ with 2 campaigns, 4 god powers, over 150 new units (many campaign exclusive). Some units are simply retextured, some are slightly remodeled, and some are completely overhauled. There are over 55 techs of varying originality.

Comments would be appreciated, and I hope they are in good taste. As an after thought, could you post all reviews in Part 1 to keep them all together?

Thanks for downloading, and enjoy.

Here are the sites for the two threads discussing this mod, with some screen shots


AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
MythicRuler Glad you could get this in the downloads.
File Author
Thanks to Arbiter for pointing out my mistake, Part 1 has been resubmitted and now contains the aomxmod and updated instructions.
Cirdan Elf Lord I downloaded part 1 and i am having the same problem as arbitor. There is a huge space in the editor place units thing that is just blank!!!!!!!!

[Edited on 12/15/07 @ 11:39 AM]

File Author
For starters, did you download all four parts? The big blank space could be because you don't have the xpacklanguage.dll (from part 2). Part three has textures, and part four has the campaign scenarios.
I am Blah AAAAAUGH!!!! Help me! I'm a n00b. I downloaded a mod file, but I can't get it to go on my AOM game!
File Author
Mods usually have instructions (as this one does, it is just in part 1). If the instructions are too difficult, then ask for more specific help. A better description of your problem will help.
Goodnight_kkllll I just downloaded and I put stuff in all right folders it appears on the campaing menu thing but when i click on it for play all it does is bring me back to main menu! PLZ HELP ME!
File Author
Are you running regular AOM or using the shortcut in the mod. You have to use the shortcut in the mod to actually play it. If you have the graphics set to high, the background menu should be different when using the mod. That might explain your problem.

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HGDL v0.8.0

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