The missions were enjoyable as they offered some creative variety. The triggers all worked smoothly and was fairly entertaining.
It was far to easy to beat this scenario. I understand that it is the first scenario in a campaign but it needs to be more challenging. For example have the guards "patrol" the area rather then just stand there.
This scenario was very creative in the various missions even though they were easy.
Map Design: 1
This map was severely lacking in eye-candy. There was some terrain mixing but I feel the map could use some more grass, bushes, rocks, the occasional tree and more terrains.
There wasn't that much of a storyline as we could use some background to help get in the feel of the scenario. The instructions were adequate but sometimes didn't give enough information. (Buying the armor took the longest part in the game.)
I hope that you continue this campaign and perhaps update this scenario.You should also add music. (Use the Music start trigger) Keep up the good work.