You walked to much in the beggining, with nothing to do. The woods kept me interested for about 30 seconds, then I was bored. I wouldn't really call this a demo, You need more stuff to do, not just walk and kill.
You had the bolt godpower, and you were up against only one other unit. Not very chalenging, to me. Maybe you could walk back and find you village being destroyed, and have to kill the minotar then.
It was slightly creative, I liked the way you made the hunter an arcus hero. BUt maybe you could have him a regular arcus, but when he sees his village, he goes off into the forest fasting, and a spirit makes him a hero.
Map Design: 3
At first glance, there seemed to be a lot of empty space, but really it was just forest. And it was the same forest over and over again. You might want some more eyecandy. I thought it was cool the way you mixed cinematic trees with regular ones.
I am sorry to say, but there were barely any instructions to this scenario. A few commands, walk here and Kill the minotar. But I think you could improve the story a little more.
The houses were attackable. I thought it was funny, all of the houses on fire, but not the campfire.