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Author |
File Description |
Coatesy900 |
Posted on 02/13/08 @ 04:41 PM (updated 02/16/08)
File Details |
Version: |
AoM |
With VAAASTLY improved eyecandy and plotline.
This is my first scenario, and so is probably not one of the best on the site, but is quite fun, works, and looks pretty good too. I appreciate any reveiws/feedback/critisism (preferaby constructive)/ sugestions on improving, AND PREQUILS/SEQUILS to this "epic" scenario.
The big idea of the campaign of which this supposed to be the beginning, is that mythological creatures are not the norm (unlike the AOM campaign that came with the game), and that they are beginning to appear. Eventually, the campaign will result in a huge battle between the two and it will be all so very dramatic...
The scenario starts and Arkantos, Ajax, Odysseus and a handful of soldiers find themselves on a road, leading into the FOW. Beside them is a wall, blocking the entrance to a large, dark forest. Upon folowing the road, another blockade is found, this time guarded. The guards tell you that you can either help them, or turn back.
Obviously, turning back would neither be the couragous, nor the AOM way of doing things and so the gaurds tell you that behind a spur of the forest is a bandit camp, and the bandits have been harassing the hunting village behind the blockade via the forest, and that the wall I saw earlier was an attempt at keeping them out. Unfortunatly the forest is teeming with bandits all day so several nights ago, the village built anoher bloackade, at their side of the forest spur.
Your objective is to enter the forest and wipe out any remaining bandits still in the forest. If you can succeed then the village will let you pass.
When the bandits are all dead you return to the village and the gaurds tell you that they are actually in desperate need of destroying the bandits altogether and that their forces are too weak to destroy their camp. Once again, thanks to that trusted "AOM way of doing things" you're heroism overpowers you and you just have to destroy the bandit camp, just for the feeling of doing "the right thing".
Anyway, you rescue an army that the bandits ambushed and captured, destroy the bandit's camp and get that nice warm feeling within...
BTW- this is meant to be only the start of a much longer campaign, which is the reason for it being quite easy, to give beginners to AOM a chance to grasp the cencept. |
Author | Comments ( All | Comments Only | Reviews Only ) |
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kyle20041443 |
Posted on 02/14/08 @ 03:47 PM
Playability: 2
basic, too easy tbh.
you just kill and move so yh its easy.
Balance: 2
you get way too much units and the militia do not stand a chance
Creativity: 1
No creativity at all, sorry.
Map Design: 2
you havent even evened the map out, bad building placement, bad terrain mixing, mainly just trees and the bandit town is tiny and boxed in a corner.
Story/Instructions: 4
just kill and go forward so yh good instructions.
Additional Comments:
this review may seem harsh but you need to add more detail, use other than militants, set player names and maybe just even the whole thing out a lot.
soz for the harsh review:([Edited on 02/14/08 @ 04:34 PM]
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Yeebaagooon
Staff |
Posted on 02/14/08 @ 04:34 PM
kyle20041443, your review has been deleted because it does not comply with the review guidelines. Please read them.
http://aom.heavengames.com/reviewguide
:) |
Coatesy900
File Author |
Posted on 02/14/08 @ 05:11 PM
Thanks for the reveiw Alyssea! Its helping a lot in improving it ;)
What did you mean by adding chats from other players? As in the bandits telling you to shove off and what-not, or dialog to go with the objectives?
Also, do you have any ideas for preils/sequils?
Cheers
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Alison (id: Alyssea) |
Posted on 02/14/08 @ 05:16 PM
Yeah. It would be more interesting if when you came up to thw village, it said "Village: Please kill the bandits in the forest! Then we will let you pass"
And things like that :) Good luck :) |
Coatesy900
File Author |
Posted on 02/14/08 @ 05:26 PM
Cool, i actually began to do that, (and i know everyone probably thinks this) but hearing your own recorded voice sounds utterly rediculous! Do you know how i can get a voice actor? Is there a forum for stuff like that?
Cheers for the super fast reply! ;)[Edited on 02/14/08 @ 05:34 PM]
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Alison (id: Alyssea) |
Posted on 02/22/08 @ 03:07 AM
Much better :) There are a few spelling and grammar mistakes in various places, i picked a few in the objectives, but you have done much better :) |
HGDL v0.8.2 |
Rating |
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3.6 | Breakdown |
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Playability | 4.0 | Balance | 3.0 | Creativity | 4.0 | Map Design | 3.0 | Story/Instructions | 4.0 |
Statistics |
Downloads: | 609 |
Favorites: [] | 0 |
Size: | 195.04 KB |
Added: | 02/13/08 |
Updated: | 02/16/08 |
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