Welcome to Age of Mythology Heaven
Welcome
Downloads Home
Review Guidelines
Main site
Forums
Code of Conduct
Help
Search

Advanced Search
Single Player Scenarios
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files


Download File Post Review Post Comment

Geni Quest Demo

Author File Description
Raptors
File Details
Version: AoM: The Titans

- This is the first time I've ever submitted anything so I don't really care what you say

- - - - - - - - - - - - - - - - - - - - - - - -

Play as Boris and do quests on the island of Pearl Harvest! Includes wonderfull soundtrack and loads of trigger work!

- - - - - - - - - - - - - - - - - - - - - - - -

Look out for Geni Quest - The Fall of Peral Harvest and other Geni Quest Updates
Pages: [1] 2 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Spazmodan45 The first time you uploaded something here and it's amazingly fun. I can't wait for the full version. The only problem was when you get the quest offer for the Llama Caravan, the message went away and i forgot what i supposed to type in to do it. Maybe include the quests available in the objectives?

Very fun scenario, really looking forward to the full version. I'll let the "officially rating" job to someone else.
Raptors
File Author

Thanks Spazmodan45! I'll keep that in mind to fix it.
Blaberman46 Playability: 3

This was fun...

Balance: 4



Creativity: 3

Geni Quest is a really original name. I don't think anybody else had a kind of scenerio relating to a geni and i like how you use the servant as the geni.

Map Design: 4

From the view, I looks really creative.

Story/Instructions: 3

I think you need more info on how to start and finish quests

Additional Comments:

I can't wait for the Full Version!

[Edited on 02/17/08 @ 02:22 AM]

Yeebaagooon
Staff
Blaberman46, your review has been deleted because it does not comply with the review guidelines. Please read them.

http://aom.heavengames.com/reviewguide

:)

[Edited on 02/17/08 @ 02:22 AM]

Dope Playability: 5
You can ride in a bus or just walk around so not much to comment but i feel the final product will be great.

Balance: 4
No comment.The demo was a bit too short.

Creativity: 5
The map looks great.The town looks great.All units and buildings are named.The quests are fun to play.

Map Design: 5
The map is one of the best maps i've seen lately.Great work.

Story/Instructions: 2
There are no objectives and messages dissappear too fast so one can easily forget what' he suposed to do.

Additional Comments:
If you add the objectives and interesting quests we'll all enjoy one of the best scenarios.

[Edited on 02/19/08 @ 05:18 PM]

Yeebaagooon
Staff
Dope, your review has been deleted because it does not comply with the review guidelines. Please read them.

http://aom.heavengames.com/reviewguide

:)
Raptors
File Author
Thanks Dope.

I'm currently improving the mission objective bar.
Elrich
Staff
Rating
2.6
Breakdown
Playability2.0
Balance3.0
Creativity3.0
Map Design3.0
Story/Instructions2.0
Playability: 2
I am giving a two because of a few problems I had with completing the objectives. The first objective involved taking a boat. At the time I accepted the objective, the boat(bus) was on the other side of the island and I didn't see it at first, so I tried to walk to it but the road was blocked (which was on purpose), then I had to wait for the boat to return to the original shore which was a bit annoying. Also, I see no point in having to enter YES to accept an objective, there is nothing else to do anyway.
I suggest that the boat sits at the starting shore and when someone one (YOU) is garrison inside (using the garrison condition), that it then moves to its other point on the island and when it reaches that point, it automatically ungarrisons you at the shore and waits to repeat this process. For the second objective, the instructions did not say you had to enter 'YES' again like the first objective did (which, again I think is pointless). Also, I had a hard time accomplishing the second objective because I didn't know I had to put the llama in the very back of Death's space for it to complete. You might want to increase the range from 2 or move the Point closer to the front since death and a wandering citizen get in the way. You could also change the size of his space and put an object on the ground like a rug, that can be walked on that marks the special place to bring the llama.

Balance: 3
I don't believe this relates in this type of scenario. Especially considering this is only a demo with two non-combat quests. 3 is a 'neutral/center' score.

Creativity: 3
I enjoyed the music in this scenario very much. I'm sorry I don't know which song is which - Erik's or Raptor's but both were good background music and since you wrote one of them I added to your creativity score. There wasn't much of a general storyline, again, since this was a demo, but the ideas of changing lighting and music for quests were good.

Map Design: 3
I really liked the map. It is light on eyecandy, but it is very crisp - meaning that roads and places were clearly defined and most everything had a name. The blocked spaces were defined clearly with a sign that offered extra information when clicked and guards to demonstrate visually that it is not to be passed at the time. The lighting set off a nice tone to the map. The part of the map that was used was almost entirely flat, which could be appropriate for an island, but different heights offer much more interest and can make important places stand out from the rest.

Story/Instructions: 2
I mentioned most of the instructions complaints before, so I will just suggest to be consistent with instructions and don't put anything vital that will disappear off the screen that isn't also in the objectives. Make sure to set your quest complete triggers to higher priority so the player has good feedback that they did the right thing right away instead of being in the right place, then a few seconds later it says 'objective complete'.
There were a few grammar mistakes here and there (like the common misuse of too and to), but I didn't find it too annoying (and I'm pretty picky). Again, this is a demo, so the story is incomplete. A quick mention was made about an evil genie in the beginning and that was it. The 2 is due to the inconsistency of the instructions.

Additional Comments:
This is very good for a first time scenario. The wandering citizens added a lively feel to the marketplace, but try to keep them out of the way of important places and slow them down. People are not constantly moving, they stop for a little bit then move on.
Take a little more time perfecting what IS there because even though it's not finished, it still gives the impression of how well you make a scenario. When you get deeper into the project, offer it to playtesters to see if your ideas are good before you go too far. The scores might not be too high, but it is based on the fact that this is not in the class of a full scenario. It is a bit rough around the edges, but it has a nice feel with the lighting, the map and the music. Keep going on this project and I hope to see more soon.
Raptors
File Author
Il take what you said in mind elrich
Raptors
File Author

Comment Anybody?
Pages: [1] 2 » Last »

Post Review Post Comment

HGDL v0.8.0

Login
Forum Username:


Password:




Create a new account
Forgot password?
Rating
2.6
Breakdown
Playability2.0
Balance3.0
Creativity3.0
Map Design3.0
Story/Instructions2.0
Statistics
Downloads:157
Favorites: [Who?]0
Size:10.96 MB
Added:02/16/08
Recently Updated