Hmm...judging by the comments in the previous page, this will be an interesting map to review...
So, you start as a lone toxotai. I have two enemies, one of them a lone hoplite and the other a lone hippikon. I followed the torches like the message said, and guess what? My toxotai is dead. The hoplite, despite being an infantry unit, is strong and fast enough to close in on my lone toxotai and kill him. The hippikon? I don't want to describe that...
No matter which one I attack first, I always get myself killed. Even if i cast bolt to take one of them out, preferably the hippikon, i still get killed. Archers are designed to be used in masses, not individuals, so my lone toxotai has no hope of winning at all without cheating.
Rock-paper-scissors? Are you serious? Even the biggest idiot in the world would already know that mechanic even if he/she never played a video game before.
Map Design: 1
It's just a blank map with an autumn oak forest enclosing the triangle. The line of torches representing the war triangle does not redeem such emptiness. Reyk's upgraded map editor allows you to generate very small maps. Download it if you haven't.
I'm sorry, but even someone completely new to strategy games, or any game for that matter can quickly understand the rock-paper-scissors game mechanics in them. The message in the beginning led my toxotai to his death, and we all know that instructions are supposed to help the player, not lead to defeat.
Please do not make scenarios that teach people something that they have already known better than yourself, okay?