Hey Dope's back with another crazy scenario and this time it's got nothing to do with hypos or any other animal, wild or domestic.
This is all about exploring the unknown parts of the world and surviving one voyage. Hop in on the wildest drive ever in your brand new ship and set sail down the Drina river.
Many have taken this trip in the past but none have reched their goal. Will you be the first to survive this trip or will you perish somewhere in the deep waters of this river like all the others. To survive this trip you'll need to be fast, you'll need to be focused and you must not be afraid.
Have fun....~~~~~~~~~~~~~~~
GAMEPLAY NOTE
To aproach the statues you'll have to click fast and a lot of times.
You don't need to select the statues just come close to them. When the boat touches the statues you are granted a bolt.
You won't see anything happening unless yu don't have any bolts, then you'd see a bolt.
I've tested it about 10 times.
Every statue works and it's fairly easy to complete.
I would have made Vanilla version but I don't have the CAMERA CUT OBJECT effect so if you know where I can find it I'll make Vanilla version.
Also if you know a way to copy the triggers from TT to Vanilla it'd help.
Oh and if you break your mouse or hurt yourself playing this it's completely my fault.
Stay tooned... next Age Of Heroes is coming later this month. Who do you think will be our next hero and where does he live....
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Playability: 5
Absolutly astounding. One of the most fun maps I've played in a very long time. Good idea, built well, good eyecandy, Nice Work.
Balance: 4
At first I thought it was too hard. I didn't understand the fact I didn't have to select a statue to get a bolt, but thats just cause I forgot to read the instructions. Now I think its balanced, but could have been made even harder. The end had too many statues, making it simple after you got by the waterfall(which was well made btw). But thats just cause I'm picky I guess. Nothing serious enough to drop more than a point off in this category.
Creativity: 5
One of the most creative maps I've seen in awhile. No doubt about it. Not an RPG or some other junk. This is the stuff. It takes a good imagination to develop a water scenario like this. The way you had to click off the main movement line to get at bolts made you have to try to get them to win. Very creative indeed.
Map Design: 5
Great eyecandy, terrain mixing etc. ALthough the village at the end could have used some work I thought, not enough to lose a full point, but I can't rate a 4.5 so I rounded up, sorry?
Story/Instructions: 3
The cinematic at the beggining left me somewhat clueless. The plot was simple, but I wish more had been explained to me. This is really the only area you lost points. You obviously put lots of careful work into this, I hate to take off points here.
Additional Comments:
What can I say? Nice Job.
[Edited on 05/24/08 @ 09:07 PM]
Dope File Author
Posted on 05/27/08 @ 04:50 AM
Thanks a lot for these great reviews to both Urjak and PurpleWotms. I'm realy proud of this because you seem to apreciate the originality and creativity needed to make a scenario like this one. It's not easy to come up with a brand new idea and make a crazy new scenario every time.
I know there might have been some changes to the village but you only see it for a while so it doesn't really matter. And the river looks like this so I could use the most of the map without making it to big and leaving empty speces. There is no actual story here, many have tried and now it's your turn and basicaly that's it.
Thanks..
[Edited on 05/27/08 @ 04:54 AM]
Urjak
Posted on 05/27/08 @ 09:15 PM
Your Welcome. Also, thanks for clearing up the criticisms on your map design. Truly a great scenario!
Dope File Author
Posted on 05/28/08 @ 04:08 AM
That's my job as a person who's released the file I'm suposed to help people understand it better and in return the give me such great reviews like yours.