||AoM: The Titans
CRAZY WATER ADVENTURE
Hey Dope's back with another crazy scenario and this time it's got nothing to do with hypos or any other animal, wild or domestic.
This is all about exploring the unknown parts of the world and surviving one voyage. Hop in on the wildest drive ever in your brand new ship and set sail down the Drina river.
Many have taken this trip in the past but none have reched their goal. Will you be the first to survive this trip or will you perish somewhere in the deep waters of this river like all the others. To survive this trip you'll need to be fast, you'll need to be focused and you must not be afraid.
To aproach the statues you'll have to click fast and a lot of times.
You don't need to select the statues just come close to them. When the boat touches the statues you are granted a bolt.
You won't see anything happening unless yu don't have any bolts, then you'd see a bolt.
I've tested it about 10 times.
Every statue works and it's fairly easy to complete.
I would have made Vanilla version but I don't have the CAMERA CUT OBJECT effect so if you know where I can find it I'll make Vanilla version.
Also if you know a way to copy the triggers from TT to Vanilla it'd help.
Oh and if you break your mouse or hurt yourself playing this it's completely my fault.
Stay tooned... next Age Of Heroes is coming later this month. Who do you think will be our next hero and where does he live....
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This level was definetly playable, and I had a lot of fun with this scenario
At first, I lost every time I tried, but then I found a strategy and whamo, I beat it the very next time. Maybe you could add a few more creatures in but I don't know. All in all very well balanced.
I have not seen a scenario like this before, and the fact that you kept the ship moving at all times using trigger was very suprising. Also, you didn't fight the creatures as much as getting bolts and then bolting them, which was very creative.
Map Design: 4
The map deisng had a good terrain mix for the water, the only thing I think you maybe should improve on is making the river have a more random shape, but maybe you thought of that but couldn't do that for some reason.
The objectives were clear that you had to survive, maybe you want to tell them you have to reach the village at the end of the river. Also there wasn't much of a story, but also it didn't seem like you wanted a story that much in this scenario.
I say overall this is so far one of my favorite scenarios that I have downloaded so far. Keep them coming!
[Edited on 05/23/08 @ 01:07 PM]
Absolutly astounding. One of the most fun maps I've played in a very long time. Good idea, built well, good eyecandy, Nice Work.
At first I thought it was too hard. I didn't understand the fact I didn't have to select a statue to get a bolt, but thats just cause I forgot to read the instructions. Now I think its balanced, but could have been made even harder. The end had too many statues, making it simple after you got by the waterfall(which was well made btw). But thats just cause I'm picky I guess. Nothing serious enough to drop more than a point off in this category.
One of the most creative maps I've seen in awhile. No doubt about it. Not an RPG or some other junk. This is the stuff. It takes a good imagination to develop a water scenario like this. The way you had to click off the main movement line to get at bolts made you have to try to get them to win. Very creative indeed.
Map Design: 5
Great eyecandy, terrain mixing etc. ALthough the village at the end could have used some work I thought, not enough to lose a full point, but I can't rate a 4.5 so I rounded up, sorry?
The cinematic at the beggining left me somewhat clueless. The plot was simple, but I wish more had been explained to me. This is really the only area you lost points. You obviously put lots of careful work into this, I hate to take off points here.
What can I say? Nice Job.
[Edited on 05/24/08 @ 09:07 PM]