Everything works great and it's a lot of fun playing it. The only thing I didn't like too much is having to find and kill every enemy unit to complete the scenario.
The best part of this scenario is the begining when you defend against the enemies while trying to buil up. The rate at which they come is just perfect. You should have made the islands send ships though.
Well it's hard to be creative these days but this scenario is good enough and shows some new things.
Map Design: 4
Woow.. one of the best maps for a B&D type of game. You'd normaly see a map this detailed only when playing RPG scenarios. Nice details especialy in the first part of the map. You should have placed rocks to prevent players from moing to the part of the map where there's nothing but grass.
Nice begining of the story. I supose there's no ending since this is just a demo. Some of the chats are still in spanish but at least the main quests are in english.
I'd really like to know how did you make the enemy train and send troops constantly without using some special AI.
CRATOS File Author
Posted on 04/26/08 @ 11:32 AM
Easy,you only need to put this trigger: conditions: timer(you decide it)AND "is alive"(barracks, etc).
Effects: army deploy(your army name) AND army move (the same army).
Posted on 04/27/08 @ 08:01 AM
Thanks. This will make AoH more interesting.
I thought you actualy made computer train units.
[Edited on 04/27/08 @ 08:29 AM]
Posted on 05/05/08 @ 07:11 PM
Yea but still Human Beats AI. I still think the AI in the random map can see what your doing.