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Downloads Home » Modpacks » Shield God Power

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Shield God Power

Author File Description
skystrider
File Details
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Version: Both
A new god power by skystrider. Creates a shield impassible to your foes. Functions on the same principle as a gate.
Not enabled for any god in particular.
Aztec in design for no reason other than I felt like it.
Pages: [1] 2 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
MythicRuler Clever! So no units can enter that circle unless they are allied to you?
nuclear arbitor i see massive strategic value here, depending on the map. also, depending on the time this is either heroic or mythic is strength. although its kinda lame how it just places a splat. some thing a little more interesting would be amazing.
newb27 I don't think I'm going to put this in my game, I just wanted to see how you accomplished this. Great idea using the Gate action. You've got a ton of < flag >'s in there I've never heard of either... What do they accomplish? Anyway, great idea!
Khan And Steak Also if it acts just like a gate, does that mean that enemies can still range attack the units inside? ~ Steak
hell_ruler_666 hi
im having some difficulties with installation, causing sync errors ecery time i try to use a reg gp online...
when u say "make backup copies of ur techtreex and protox..." i cant find this stuff!! lol
really tho, im confused to da max
-hell_ruler_666 (needs help)
Raptors I think it would look better if you used Sky Passage Sfx to surround it so it would be like a Light Gate Thing from the ground =D
newb27 BTW, do you mind if I use this technique for something like a forcefield in the Star Wars Mods project?

http://starwarsmods.freehostia.com
skystrider
File Author
@Khan And Steak:
Enemy ranged units can still attack the units you have within the shield.

@hell_ruler_666:
Firstly, god powers are tricky files to begin with. If you are having troubles, just delete the shield.xml from the god powers file. You'll still be able to place the 'Shield' unit in the scenario editor.
Secondly, protox.xml and techtreex.xml are usually located in the 'data' folder in the main AoM directory. If that is not the case, you probably need to unzip data2.bar using Ykkrosh's AoMEd, which can be downloaded at HeavenGames.

@newb27:
I don't mind if you use the concept. Feel free, in fact.

[Edited on 05/02/08 @ 12:05 PM]

Nick_The_Hunn heheh awesome i always wanted this godpower to excist :O :D gj
hell_ruler_666 ok, i have the AoMED now, but i still dont really get how u make an XML doc with it...i do get how to make bars tho
also, the barbuilding guie thingy said u cant make xpacklanguage.dll files with it : /
-hell_ruler_666
Pages: [1] 2 » Last »

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HGDL v0.8.0

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Statistics
Downloads:682
Favorites: [Who?]0
Size:462.42 KB
Added:04/30/08
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