Well. The playability almost the same as a normal AoM random map game supremacy game. Infact the map is fully based on Watering Hole but with some sad modifications. The game starts with an huge imbalance at the very beginning, but it will normalize after quite some time - maybe after 2 hours of game.
Ok. So you obviously made the player 1 one to have the most powerful and fully fortified with troys gates (however they were misplaced so units could still walk by them). Also player 1 has lots of extra buildings that the rest doesn't get to have.
Interestedly enough, you added invisible gates to player 4 base. However they belong to mother nature so there isn't anything to be done about them - leaving one channel to the exterior of his base.
Not original at all. This is 90% a 4 players Watering Hole map. I could do the same in less than 3 minutes.
The effects added in the center of the map leave very little room for buildings (affecting mostly player 3 and 2).
Map Design: 1
I can't really say 2 because of the 5 incredibly huge fires that were really annoying. The destroyed buildings shouldn't be there as there is no story attached to them. Also, the 13 Golden Fleeces don't really do anything...
No story. No comments.
If you want to host a game were you are the most powerful player, then you should be playing Deity-like games.
Sorry for this seemingly harsh review.
You should download the best maps around here for AoM so you can learn with them. Map making is about creating a new world inside AoM - not creating a cheating version of a random map.