This is my first upload, I hope you like it. Each player starts out with 1 militia, 2 villagers, and an ox cart. Each unit consumes 1 food per second. If one of your units dies or you kill one, your food consumption will go down. If you run out of food, all of your units will die. Also, each player loses 1 wood per second. If every player runs out of wood, the fire goes out and the rescue ships don't come. (So mathematically, it would be to your advantage to appoint a single player to gather wood and send them food when they need it.) You have to survive for 2 days, each 10 minutes long. The ships will arrive after 20 minutes but the game isn't over until you reach the ships. You only need one surviving unit to win. Unlike other survival games, you can't build anything, so you are always exposed to danger and you are forced to adjust to your environment. Yes, Exolar's Cannibal Survival is perhaps my favorite multiplayer game but the aim of this scenario is to get back down to the basics of survival as opposed to the flashy hollywood impossibly huge cannibal armies we see in most scenarios; in other words, less emphasis on quantity. Diplomacy plays an important role in this scenario; food is limited and if everybody is alive, the food is being consumed at 16 food per second. (You only start with 120 food each). So get out, hunt, team up, stab backs, and enjoy!
Player 1: Human
Player 2: Human
Player 3: Human
Player 4: Human
Player 5: CPU