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Downloads Home » Multiplayer Scenarios » Desert Conflict - by Mephiles and Yeebaagooon

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Desert Conflict - by Mephiles and Yeebaagooon

Author File Description
Yeebaagooon
File Details
# of Players: 4 Humans (Team 1) 1 Computer (Team 2)
Version: AoM: The Titans


This is not a hack at an enlarged unit for 30 minutes map. This map features many special attacks and abilities, some have never been seen or discovered before!

Beat The Boss also features stunning eyecandy, and custom music so there will never be a dull moment. Objectives are clearly laid out and you have to think about a strategy if you want to win. This map also incorporates some of the latest and some never before seen tricks!

There will be a choice of using downloaded music, or AOM music to add to the experience.

You will have to beat 5 challenging bosses, with the option of playing 2 exciting minigames along the way. This map will be a brilliant multiplayer experience.#

Installation

Please read the readme file that you have downloaded with this scenario.

Music Credits

Boss 1, 3 and 5 Music: SEGA.
Boss 2: Crash Bandicoot 2 - Tiny Tiger Battle
Boss 4: The Goodies
Ambience: The Beat Laments The World & Spyro, Year Of The Dragon.

Thankyou for downloading. This can be played in singleplayer, just let the 1st boss kill the computers.
AuthorReviews   ( All | Comments Only | Reviews Only )
sneaky_squirrel
Rating
4.8
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
I apoligize if this review does not meet the Review Guidelines.

Enjoy :p .

Playability: 5
The playability of the scenario is so fun, thanks to you squeezing one of the RPGs best parts, boss battles, each boss is diferent, some compltely diferent ;P, really fun to battle each one of them.

Balance: 4
Although bosses are fun and unique, some of them are too easy, third boss is way easier than previous 2 bosses, fourth boss is deadly, but is quite easy if there are 2 or more players, but avoiding those details the bosses are very balanced player wise.

Creativity: 5
Three Words, Pure Boss Battles.
And they ain't just pure hack units either, and as I have previously mentioned, they all have their unique ways to Pwn us and so we can Pwn them :D .

Map Design: 5
It wasn't much thanks to the desert climate, but after I saw the Minigames (2 of them) and end, I saw there was plenty of diferent styles, excellent map design.

Story/Instructions: 5
Funny wacky story in the cinematics, making yourselves the evil guys, clear objectives on how to get rid of bosses easily (They are still hard, especially last boss) I must say I never got lost in this map.

Additional Comments:
Lenghtened on request ;P .

[Edited on 06/04/08 @ 08:34 PM]

Killer_Dong
Rating
3.6
Breakdown
Playability3.0
Balance3.0
Creativity5.0
Map Design2.0
Story/Instructions5.0
Playability: 3
Coming into this map I thought I would get great gameplay but after a while it got kind of boring. On each boss I could have just gone afk then came back to move to the next one and go afk again. It was pretty easy. I chose 3 because theres not much to do except sit in a boss area and kill what it spawns or just sit there and attack the boss.

Balance: 3
The balance was in the middle because on a few bosses you can lose and other bosses are MUCH too easy. Id have to say that the third boss and mephiles are the only ones you can even die at it seems to me. I gave a 3 because half the bosses are too easy and half are very well balanced.

Creativity: 5
The creativity was very good. I dont think Ive seen a pure boss battle game except for this one. I still dont get why you use your names as characters, you should try to think of something original each time. That could make it better. You got a 5 because Ive never seen a game like this before.

Map Design: 2
The eyecandy in this map was ok. It seemed like you only tried on the wall in the 3rd city and a few parts of the Egyptian place. I liked how you made the city in construction though that looked nice. There were things you could have improved on. I did not like how you just had plain houses and tents sitting in the towns you could have expanded on those and made better looking architecture. It looks like you took the forest tool then threw some bushes inside it at a few parts in the game. I didnt like the rocks inside the temples at the first part. However one other part I did like was Great Britain. You got a 2 because the eyecandy in most parts wasnt great, if you could have eyecandyed everything like the third city you would have got a much better score.

Story/Instructions: 5
The story and instructions were very good. In the objectives it told exactly how to beat them and there was a good story about the players having to stop Yeebaagooon and Mephiles. You got a 5 because of what I just said. Great Job in this category.

Additional Comments: The fakecounter on the Ecky Thump boss doesnt change. You can garrison in the Migdol Strongholds in the beginning. You can get stuck behind houses and temples when Mephiles uses his meteor/volcano move. Because you buy so fast, one person I played with accidentally bought 3 restorations instead of one. Might want to raise the timer a little. This game is a fun game, but I think you 2 could have done a bit better job with the eyecandy, playability, and balance.
Terminator_Ace
Rating
4.6
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design4.0
Story/Instructions5.0
Playability: 5

This game is fully playable, and fully enjoyable. There's a lot of fun to be had on every level, be it against the menacing Mephiles, or the map that requires a 'flamin miracle to pass with every player still intact: 'T Grandmaster of 'Ecky Thump. There's nothing that ruins your ability to enjoy the game (except death). A lot of people have had trouble with random players not listening or reading the objectives in complicated levels like Mephiles where you need to stand on the blue square of probable pain, or 'T Grandmaster of 'Ecky Thump to understand that his black pudding is an obsidian concoction of death, but I have had a LOT of success using the following tactics:

#1: Say "Read the Objectives!" in the game title

#2: Tell them to Read the Objectives and tell them what to do in order to dispatch Mephiles in the in-game chat.

#3: Scream at them (AKA type in CAPITAL LETTERS at them) what to be wary of in the coming level, and what they have to do (before you start it, that is) just in case they aren't intelligent enough to read the objectives.

I've had very little trouble with the "N00b" problem since using those three easy, patented steps. Other than that I really don't have much to say on the Playability, other than it's really good fun to play, so long as you keep your wits about you, and you need to play it yourself because you can't put it into words.

Balance: 4

In terms of Player balance it's completely equal, there's no silly messing around with Archers, telling the melee classes to retreat, and when they finally do the enemy overruns into the ranged classes, and no need to protect the healer. Automatic healing really is the way forward, and there's no unfair leveling up. The only difference is in what you buy, whether you want to be able to take the damage, or dish it out.

The reason it loses a point is because of the varying difficulty of the bosses, the first two have an equal balance (and filter out the people who just don't cut it) but the third boss is just far too easy. You just sit there as wave after wave comes at you (or in some cases a wave comes after you, one time he just spammed Frost and Lightning, the latter of which has never effected me because I sit at the entrance and only once were enemies spawned to attack us), and with four players all beefed up already it's just an absolute cakewalk. This is the only time where you could really go and put the kettle on, or take a toilet break and come back to find yourself unscathed. The only time it ever challenged anyone was when there was one player left.

However, wildly varying from the Dr Eggman and his pointless lightning power, 'T (infamous) Grandmaster of 'Ecky Thump is incredibly hard, and one real mistake will kill you. In an incredibly small setting, he chases you around (one person can't just stand there when a one-hit kill machine is after you!) as you try to let your allies do the work, but also for such a dangerous task I believe that there are too many boulders to destroy, as I'm the one who always baits him, and inevitably ends up dead. Once I was doing really well but then lag kicked in, I told him to continue as we danced around the centre, but the command wasn't registered untill it was too late. Not expecting me to fall, my nearby team mate was set upon and taken by surprise (and also suffered lag as he tried to get away).

The second time was so teribly cruel. I had changed from Stand Ground so that I could fight the wave of enemies Dr Eggman sent after me, and then did Survive the British Weather (which my team had put off untill then). After spending my gold on speed to avoid 'T Grandmaster, we got to him, and I stood nearest to him. My friends wished me luck. It began, and as they went about their business they watched with horror (or at least I did) as my unit ran straight into 'T Grandmaster, who dispatched me just as I turned to run away, my improved speed only sending me towards 'T Grandmaster at a faster pace.

Creativity: 5

What can I say? As expected, this is one of the most creative maps you will find on Age of Mythology Online, the humour in this map is excellent, and the creativity in the Boss battles is inspired. Who needs to cut a swathe through endless hordes of beefed up enemies when you can test your skills against ever challenging boss characters? Another marvelous touch is the music selection chosen for the game. I always feel smug starting up the game and clicking yes on the music, knowing that I'll be listening to selected music to go with the experience, instead of the same AoM music we always listen to.

Map Design: 4

This map is designed very well, with almost everything working spot on. A lot of time and effort has gone into making this map, and it certainly pays off. The triggers work great as always, and it's hard to ask for more from the eye candy. There were, however, a few bugs in the game. First of all, there are times while fighting Yeebaagooon that the Homing Missile is used, yet nothing comes out of the Tartarus Gate. No one is hurt. It doesn't work then, and doesn't work again for the rest of the game. Also, sometimes there are these odd, large... Bushes is the only word I can use to describe it, that float around the map, obscuring whatever they're hovering over. Thankfully, it's never obscured anything important, the most it's ever done is the Survive the British Weather pad. But if one of those went over the 'T Grandmaster of 'Ecky Thump area, it would be game ending. But I've never experienced that before.


Speaking of 'T Grandmaster, in the aforementioned time when lag slowed down my response time, he went on to kill my team mates, except one. After killing my last team mate, for some reason he just.. Disappeared. The sole survivor stayed in the corner, frightened, asking our remaining observant ghosts "Where is guys? I'm scared!". But he never returned, allowing said ally to complete the map. Actually he returned in the end cinematic to contact the insurance company. He must've gone for a cup of tea or something.

My only other problem, is with the shop. For the 47 shop at least, the speed and regeneration pads activate too fast, giving me more than I wanted.

Still, it's a fabulous map, and the glitches don't effect your ability to enjoy it at all.

Story/Instructions: 5

The story is good and unique, it's genuinely humourous while still maintaining enough integrity at the same time. The instructions are clear - though it's a shame that there isn't really enough time to read them when either you're getting attacked, or your team mates end up needing help, but then as the host you can make up for that by letting them know what's coming. Still, it's all good.

Additional Comments:

A fantastic map, that's always fun to play, but it's a shame that it hasn't really taken off. The only person I've ever seen host it is me, and it's probably because it is too complicated for the simple majority. This map is also very good for when you want to play an RPG, but don't have the time to wait for 7 people to join and fill up your slots. Good work.
DieMortal
Rating
4.6
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design4.0
Story/Instructions5.0
Playability: 6
The map was perfect in this category, everything worked perfectly. It was very fun, in fact... This is honestly the first RPG I've EVER played that felt like a whole other game. For awhile I forgot it was AoM, Congrats.

Balance: 4
Not very many problems here, the player balance is as perfect as I'm sure it will ever be. The boss battles were good for the most part. There were a couple problems though. Fighting Mephiles it takes way to long to get enough gold imo. And the biggest one is Ecky Thump. Once we got to him everyone but me died right away, and I died just before killing the last boulder. It should just do say 1-2k damage instead of a 1 hit kill. I'm afraid I couldn't give you a 5 mainly because of that one boss (considering I never saw the rest of the map cuz of him lol.)Oh and btw, you and meph should be the final bosses not the first! :P

Creativity: 5
Very creative, and a wonderful sense of humor. I very much liked this map even though I normally dont like multiplayer RPGs. I'm glad to see you move to singleplayer in a way. I'm sure much more can be accomplished on that playing field, although most of the time they are one time games.

Map Design: 4
The map design was fairly good, not wonderful eyecandy but better than most. It was easy to follow as well, making good use of the surroundings. For the boss battles I changed the camera pitch and angle to make it more interesting, something you might want to try in the future.

Story/Instructions: 5
It was absolutely perfect, no confusion after reading the objectives, and it even tells you when to check them, very nice. I dont think it's possible to explain things any better than you did, and I loved the joke athena told after killing you yee. :P

Additional Comments:
Yes I know it says I gave a 6, so the score should really be a 4.8 lol.
Once again Great Job, you should be proud! :D

[Edited on 07/01/08 @ 04:26 AM]

Henrz
Rating
4.4
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design4.0
Story/Instructions5.0
Playability: 4
I found this is one of the best maps that is on AOM at the moment it also had lots of replay value and I found when I played it that I hardly ever had lag, but if you don't get the right upgrades your bound to die.

Balance: 4
Great balance but even so there are a few things which are a problem, such as the 3rd boss is extremely easy as where I always go is in the corner near the wall of fire and nothing can hit you, I also really liked the way in which you give gold to everyone, in nottud's minigame not just the person that kills the monsters. Another thing which was slightly unfair was if you didn't get any speed you would die on the Grand Master.

Creativity: 5
Loved the creativity because there’s no other maps like it on AOM, I extremely liked the bits where you made rubbish jokes about insurance and what not. I think that this is the most creative map I’ve played on AOM so far. I loved the "Check your flashing objectives banner to see your current goal" I used it in my own map.

Map Design: 4
The map was great and I love the city areas (where it’s greatly important) the city which was still in construction, after the yeebaagoon boss (did i spell it right) and before the egg man, but in most other places there was no eye candy but the map was amazing and everything linked in.

Story/Instructions: 5
No real need to say anything here but I will anyway. The instructions were about the clearest thing in the world, if the noobs bothered to read them, and the storyline was great to. Not much else to say.

Additional Comments:
I loved the map in total and I would play it anytime but there are a few unfair bits but they can easily be overcome so overall I loved it. This is also my first review hoped you liked it.

[Edited on 08/16/08 @ 07:52 AM]

MasterBeef
Rating
4.6
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 4
Well, the playability is amazing because there is so much to do. The bosses were amazing, their special attacks done superbly! I loved the music (especially for the last boss) and the cinematics let the story flow very fluidly. What brought it down one point was:

1. Lag in some cinematics

2. Dr. Eggman was somewhat slow, especially when he summoned the shades.

3. T' Master of Ecky Thump runs... FAST. He pwned me the majority of the times I played the game.

Balance: 4
Excellent balance, the bosses (Besides T' Master of Ecky Thump) weren't too hard or too easy. Mephiles nearly pwned me the first time, and the Yeebaagooon boss was even more balanced.

Creativity: 5
How could this not be creative? I mean seriously, you included a unique storyline, made up Ecky Thump (or so I think, It's a name that you couldn't find anywhere else), and included Mephiles, yourself, and Nottud's minigame. I know this^^ was run-on sentence, but still, there are TOO many things I could list fo creativity.

Map Design: 5
I heard Mephiles made the eyecandy, and it was superb in areas such as the moon, where you fight Yeebaagooon, and the city that Jim is building. I was looking at Eggman's lair for, like, 5 minutes, and moved on to look at something else for 5 minutes. Also, the use of merging buildings was extraordinary!

Story/Instructions: 5
Okay, the cinematics and objectives told everything. Athena saying "click the flashing objectives banner to see your goal" and the objectives' descriptions were so long, I could not give it any less than a five.

Additional Comments:

Simply amazing. It's just like Pwn The N00bs RPG, yet with more features. The use of humour was excellent and the talk of insurance and such made me LOL. British Weather minigame made me just ROFL; I couldn't breathe! ;)

Make more maps like these, Yeebs! This is a must-download. :D

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Rating
4.4
Breakdown
Playability4.3
Balance3.8
Creativity5.0
Map Design4.0
Story/Instructions5.0
Statistics
Downloads:1,894
Favorites: [Who?]1
Size:23.52 MB
Added:05/30/08
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