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Downloads Home » Multiplayer Scenarios » Tower Spam Defense version 9837a (Greek Survival)

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Tower Spam Defense version 9837a (Greek Survival)

Author File Description
OmegasRage
File Details
Screenshot:
# of Players: 6
Version: AoM: The Titans
And it shall begin with this! Welcome to Greek Survival.

-The Story-

After Remnia declared it's independence from Melagia's tyrancy, a war broke out. Melagia wanted Remnia's holy land for it's own, and the splitting caused commotion with the townspeople, making him even less popular than he was before. You are the 4 sole survivors from the last great battle. You will have to build bases to protect yourself (and Remnia) from the Melagian warriors. Use the environment to your advantage, you just might have the high ground in this one... Can you survive until the reinforcements arrive?

Put both of the files in C:/Program Files/Microsoft Games/Age of Mythology/Scenario.

To play put the last 2 slots as computers on the same team. The first 4 are humans on the same team as eachother.

-Features-

-Great map design and eyecandy (Eyecandy made by BrOthEr_oF_USA)
-17 different spawns.
-Random Spawns every time you play!
-Boosts dependant on what civilisation you are.
-You can be any god. (Obviously)
-Over 30 different random events to keep the game fun and interesting.
-3 different levels of difficulty, making it suitable for evryone from a noob to an expert.
-Much more that I cant remember off the top of my head!

-Instructions
- You need to build walls and towers to protect yourself like in any other survival.

- You objective is to survive until the time runs out or be the last man standing.

- Use the Hydra statues to buy unit upgrades.

- Enemies spawn at first only from the cliffs, but will later spawn at the city and in Hell. All houses will turn to priests for a price, of course.

-Units- (Dont read if you want a surprise!)*
-Beginning unit-

-Hoplite. Your average beginning survival unit, will become inadequate later in the game.

-Archers-

-Hunters. The super unit vs buildings, terrible vs all other units.

-Elven SpearThrower. The all around good unit, decent vs everything.

-Ranger. Unit thats great vs normal units. Not so great vs buildings, but can still hold its own against towers.

-Traitors. Great vs. everything. Terrible armor will make this unit fall quickly.

-Harder City Units-

-Berserkers. 1 hit kos builders. Good vs everything except your hero.

-Knights. High crush damage. Great vs. buildings, terrible vs your hero.

-Nudonian Calvalry. This unit is a fast unit. Its quickness will make up for its weaker stats, because theyll have an army of them in no time.

-Hell's first units-

-Lesser Demons. Good vs builders and buildings. Decent vs your hero.

-The Plague a.k.a. Death. Decent vs. Buildings. Great vs. your hero. As they are a disease.

-Axe Ghouls. Great vs. Buildings. It's leadership makes them the mightiest unit of all. Terrible vs. your hero.

-Hell's Second Units-

-Fire Demons. Good vs. everything except your hero. 1 hit ko's builders.

-Pit Demons. It has a jump ability to get inside your walls and go after you. Better watch out. Good vs. all units.

-Horned Demons. Great vs. Buildings, Terrible vs hero units. Also has a jump ability to get to your builders.

-Final Units (Normal and Hard only)-

-Undead. The much stronger equivalent of the plague. Great vs. Buildings. Insanely powerful vs your hero, and its special turns your builders into a powerful unit to fight on it's side.

-Hades Giants. Insanely powerful vs. Buildings, it's high armor lets it stand easily in the midst of millions of arrows. Great vs. Your hero.

-Lamia. 1 hit KO move that knocks down builders in one hit. VERY high crush damage. Decent vs. your hero. Its short range makes it not so great of a unit, but its high crush makes up for it's terrible range.

-One Time Units (Hard only)-

-Battle Boars. VERY high crush, VERY high armor, VERY high hp. Will spawn once every 5 minutes on hard mode. Good Luck!

-Fire Dragons. VERY VERY high crush. Can destroy more than one tower at a time. It flies, so you cant stop its pathing in any way. Good vs. your hero. Insanely Powerful vs all buildings. Can easily take out a base in one foul swoop. Good Luck!

-Please tell me of any bugs that you can find in this map. Yes the units do occasionally get stuck at the city, but i've never had a problem with them not spawning. Please, tell me if the Fire Dragons spawn. I've had a little trouble with them lately.

This map was made by me, Westbrook_Owns_U. City Eycandy (the better eyecandy) by BrOthEr_oF_USA and had an anti-editting system put in by LoRd_DoJo.

Update: Added a v2 and left the old version (with some extra terraining and eyecandy). The 2nd version hasnt been playtested much becuase i cant get anyone for help. In v2 the only real difference is gradual resources. You get 1 of each every second and 1 of each per kill. Also, I found that 20 of the random events weren't firing and fixed those. Also, the priests got a buff, hopefully this will balance out the game a little more. In v1 the units got an hp upgrade to make it harder since you have unl resources. Still trying to balance out the resources a little in v2. Good luck!
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
hell_ruler_666 1st dl!!
looks really good based on the description
OmegasRage
File Author
Thank you, but i need the first 6 who dled this to re-dl. Unless you want to watch the cinematic every time you play. And I'm VERY sorry for the typo in the description, I fixed it. There are only 4 human players.

[Edited on 06/04/08 @ 01:53 PM]

Forbiddian
Rating
3.0
Breakdown
Playability2.0
Balance5.0
Creativity3.0
Map Design3.0
Story/Instructions2.0
Playability: This game is extremely boring. Basically you run to a corner and build 10,000 towers as fast as possible, and then all the enemies instantly die to your tower spam. More on general playability in all the other comments.

Balance: The definition of balance according to the guide ensures that all players start out on equal footing, hence the 5. I strongly disagree with that method of rating. A map where everyone starts out with 1 villager in a corner and then they all fight is not balanced, it's stupid. This map, everyone started out with the same stuff (although some Gods are probably better, like one guy picked Poseidon and used his thousands of militia to create a pretty large army). But in general, the enemies were way too weak to create an interesting map. I'd give this a 2 or 3 if I had the choice.

Creativity: It's slightly interesting (the large number of available enemies was cool), but the general premise is pretty tired. You have some guys, you build towers, enemies come and get killed by your towers. Zzz. The fact that enemies had crush attacks, variable armor and such earns this a 3.

Map Design: The part you play on is like... a 1/5. It's pretty terrible with only two textures (grass and cliffs). The map is very uninteresting while playing. There are no really nice ambush points or anything useful, and the texture is so bland. However, in the areas that players never see, there are some pretty cool pieces of eyecandy. There's a fountain, some stacked buildings, etc. It plays like a 1/5, but when you look at it in the editor, it's more like a 4/5.

Story/Instructions: It hits you with a wall of text every 10 seconds. I'm not the world's fastest reader, but I'm extremely proficient, college educated, read a Tom Clancy novel in 6 hours, etc. and I couldn't get through the instructions before they disappeared. Also, it's rife with grammatical errors.

"Hard make 2 extra units and stronger normal units."

"Normal has 6 spawns. All units at stats I originally made them at."


Bottom Line: This map is Tower Spam Defense version 9837a. It succumbs to the same problem that all the other tower defense spam maps do: The only challenge is keeping your builders active for the first 5 minutes, then you can afk.
OmegasRage
File Author
@Forbiddian
Thank you for your rating. What difficulty were you playing on? And im very sorry you were displeased with my map, this is only my second. I'll try and make it better based on your comments. Is there anything else that you would like to add?
Forbiddian Well, I did notice a few things.

First, I found your anti-edit triggers very quickly. There are better methods of hiding them, probably the best is to script your own trigger. Although I didn't play an edited map, I'm just pointing out that the anti-edit trigger and the message spam don't really protect your map.

Second, if you're going to make a map where you can only do three things (wall, tower, priest), they should all be important. Probably walls should be stronger and/or have gate capabilities (dunno about the balance for this, you obviously removed gate for a reason), and priests should get a major buff.

Priests are useless and overpriced, because they die in two hits and they're slow. I guess you use them to heal your troops, but it's easier to just buy more builders and/or micro better so your builders don't get hurt.

Third, it's REALLY hard to balance these maps. I've never seen a Kronos Escape or Build A Ton of Buildings or anything where it was both possible to beat and tower spamming didn't happen. It's easier to balance defend your Xs based on units, but it's theoretically possible to create a good Buildathon (I keep making up names for these).


Some things to think about: Chokepoints, adding Relics which give players bonuses, God Powers like Vortex, strengthening or weakening opponents based on the score of the players remaining (or the # of buildings they have), strengthening or weakening opponents based on the number of units that the offensive players have, giving a steady amount of gold instead of infinite, I dunno.

Notice that if you create a base that's impenetrable for any length of time, you can spend the rest of the game freely building up without worrying about dodging enemies (meaning that you build faster). Grab a few more builders and your power rises exponentially.

The solution of "nerf the towers" that I see a lot of games try is also ineffective because it makes it almost impossible to create a stable base. It's cool to run around, but if enemies keep spawning, they'll eventually cover the entire map and eat you.




You might also want to restrict where the players can go more. What happened in our game was one guy built this massive base in the south by the "Upgrade your Towers" hydra.

I figured out I should be building a base and built a pathetic (by comparison) base near the "Recruit a Builder" hydra.

Basically all the enemies attacked him and I just sat there (although his base was more than enough for the enemies to handle). The enemies only cracked his base with about two minutes to go and he simply moved his hero to my base.


It's kinda boring to think you can create four bases (with four players) that take the enemies an hour each to crack.
dojo9999 Thx for the creds westbrook XD. Forbidian the anti edit trigger is only to stop noobs from editing it(mainly cause noone likes a noobly edited game) and it may not stop them but it will stop there map from being produced cause noone will be able to play it since they will lose in like 6 secs into the game. Do u know a way i could hide it better?(yes i know that the easiest way to find it is to create a fire event trigger and then look at the last made trigger,"i could hide it by making it before about 20 triggers than activating it when im done but since i didnt make the actual triggers i couldn't XD").

[Edited on 06/04/08 @ 06:13 PM]

OmegasRage
File Author
Forbiddian, there are gates in this game, i dont know what your talkig about, but thnx for the ideas and lol, sry about the lame info on the cinematic. I forgot to mention there was more in the objectives.

[Edited on 06/04/08 @ 06:33 PM]

OmegasRage
File Author
Also, the reason priests are so weak and priced so high, is because in every other survival I've played I pay 10 favor to get some kick-*** unit that heals fast and owns the enemies. It makes the game WAY unbalanced. But I'll try to buff them up and yet keep it on even ground.
Forbiddian Hmm, I was playing Odin and I thought I couldn't make my walls into gates.

Sorry, I'll double check and change the rating in a minute.



Easiest way to hide a trigger is you copy an old trigger. Use the old trigger as your anti-edit trigger, then rename the copied trigger back to something else.

The best way is you code your own custom triggers. You'll need *some* coding knowledg, but you could figure it out in a few hours even if you didn't. When someone who doesn't have your trigger looks at the trigger, it'll say "SetIdleProcessing." You could also just copy old triggers in the xml file and then rename the new trigger. Ideally, you'll have a lot of custom triggers, most do things that are critical for the map to be played, so they can't just delete the custom triggers.
OmegasRage
File Author
It's all right, I'm just about to finish the 2nd version of this. But I'm still balancing the resources. But, it should be done in a day or two.
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Rating
3.0
Breakdown
Playability2.0
Balance5.0
Creativity3.0
Map Design3.0
Story/Instructions2.0
Statistics
Downloads:417
Favorites: [Who?]0
Size:581.21 KB
Added:06/03/08
Updated:06/06/08
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