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The Adventure

Author File Description
File Details
Version: AoM: The Titans
You venture into an ancient city where you can talk to many people, do many tasks and also fight the monsters at the Ranch (area where monsters are found) this is a great adventure scenario. I put a lot of time into this map, its my second map and can proudly say that its my best yet. I hope you guys download and share in the adventure experience.

Credits to Lord_Erik0173 for his The Morning Mist track i used in this scenario. Thanks heaps Lord_Erik0173!
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Spazmodan45 This looks great! The eyecandy is awesome, problem is..can't play it. There's tons of trigger errors. The cinematic blocks on the top and bottom won't leave and are blocking a lot of the game.

EDIT: Ugh, sorry. I think it's because AOM + Vista don't get along. It seems to be doing this on everything I download.

EDIT again: Okay, i got it working. The eyecandy and "feel" (including the music) was spectacular. Very well done. The only thing that needs improvement is the trigger set up. You can talk to people who are like 5 miles away. You need to set it up so when you're in area of the unit (really close) AND selected, then they talk. The quests and what not were interesting and fun. Although I didn't really feel like playing the rest, NOT because it was bad, just other reasons, it was great. Keep making more, I enjoyed that. Also, you might want to improve on your grammar and when the people talk, use send chat instead of message, it works better. And when you click on Arkantos, he's supposed to be talking to Ajax, so what if you clicked Ajax first? It would be messed up. So maybe set that up somehow. Like, click on either -> Short cinematic of them talking.

All in all, it was great. Glad to see people with talent making scenarios again. Looking forward to see'ing more.

[Edited on 06/11/08 @ 03:16 PM]

File Author
hey guys kai here thank alot for commenting but i was expecting more like a review or something....? Well i'm not the best with triggers and am still learning if people could help me on the triggers it would be very much appreciated. anyone?
Spazmodan45 I could help you with triggers. I'm really good at them. Also, i didn't give a review because they usually get deleted no matter the amount of detail I put in them.
File Author
ok cool listen up im working on another adventure scenario but this time its and island adventure. im making the map now and am almost finished like you said you could help how are we going to do it?
Spazmodan45 Any sort of messenger? I have MSN, Yahoo, AIM.
File Author

[Edited on 06/17/08 @ 03:50 AM]

File Author
someone please review!
Map Design5.0
Playability: 2
Although the map design/layout is beautiful, the trigger use is really flawed, and it's apparent in the game. Almost everything is based on the "Unit Selected" with medium priority. The medium priority means a long delay between when you select an object and when it actually resolves the trigger. Many times I missed critical things because I walked my guy away. The second problem is that you can select objects from MILES away. I can pick up relics from ridiculous distances, talk to people in the other town, grab quests, etc.

You could easily script a condition that also has the stipulation, "Player 1 has a unit within radius 10"

Also, TONS of typos EVERYWHERE! Some of them are just annoying like, "No! Hes mine!" and "gotton" Some of them actually affect the game, like the king promised you "7 gold" (later) The king promised you "8 gold."

I don't know where to dock you for that, but I'm doing it here.

Balance: 2
The fights are unbelievably easy. This would be lower, but the map design is really cool. Kastor has a really interesting special (the massive knockback attack). You should have to use it by running away, then running back to attack, then running away. The fights really are just a right-click and sleep. More enemies spawn, but I was able to kill them all without stopping to heal.

Not sure if it's a bug, but the lightning statues seem to be hostile and kill me when I approach the temple.

Also, buying a single "+3 armor" increases my pierce armor to 100%. I don't think that's what you wanted.

Creativity: 3
There aren't a whole lot of quests (many are simply like buy this, buy that, go here), and for an RPG, it's really strange that none of the characters has a name. The Crab is named "Crabby" but clicking on him, his name is Carcinos. The king is named Agamemnon. Kai is named Kastor. It makes it harder to keep track of people, too. "Stawberry Salesman" or "Armor Salesman" or "Suspicious Villager" or something would help a LOT.

More under map design.

Map Design: 5
The map looks beautiful. There's really varied terrain and creative use of a lot of different objects to make the map more beautiful.

Story/Instructions: 1
What do I do with the relics? I have three, they're unnamed, they don't appear to do anything. I cbf'd going to every single villager with every single relic. The instructions are just really vague. I find myself clicking every single villager, hoping that they'll do something.

I basically have no idea where to go. I've played the map for over an hour, and have no idea what to do now. If I go near the temples, the lightning bolts attack me, and there doesn't seem to be anything left to do in town.

If you finish everything, it should at least say, "You win" because I've been wandering around for the last half hour, having accomplished nothing.

Additional Comments:
Beautiful map, awful triggers (you can do almost every quest without ever moving), uninteresting fights (the fights are really lame with the "dangerous monsters" not even damaging me 5% of my total health).... Download it, look at it, don't play it.

It could be greatly improved by 1) naming all the NPCs, especially the ones that are named in the message triggers (and the relics especially!), 2) adding more stuff to do, particularly dangerous fights or quests that require use of the special attack, 3) adding a simple condition that Kastor must be in range to talk to NPCs or "find gold" and such.

[Edited on 06/12/08 @ 02:48 AM]

File Author
your right im not the best with triggers. i cant use them very well sorry Forbiddian. uh with the relics your meant to just click on them and they'll disappear saying...... well im working on another project called Island Adventure some help would be greatly appreciated...huh? with triggers i mean. can you help me?
Dope This is a great scenari KAI. Great eyecandy, lots of people to talk to, inteesting map esign,... But with a scenario this big and complicated there are alyways some errors. I's hard to follow the stroyline and finding and completing quests is very confusing. I won't review because I'd take away too many points in story/instructions so I'll just say 4.4 for this one. But if you organise it a bit better I'll review.
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