During a suggestion from a friend online one game - It might have been sneaky_squirrel or some other friend - I decided to challenge myself to make an mythodea random map. So I have gone ahead and done it! It was probably one of the most difficult maps to make due to the complex maths involving coordinates and directiosn and stuff, something I know little about. (Someone could kindly tell me how to do inverse tan which would allow me to add gates to the game - It will allow me to convert direction to roation with a forumular that I have made up :p)
Anyway, I better go through the features:
Support for any numbers of players
Five random themes: grassy, snowy, sandy, hades, and marshy.
Twelve levels of units from which to choose from with an average of about 7 different choices each overall.
A god power granted every level up
Defences are towers in passage and jormund elvers around wonder.
Nottud's normal transforms to add a few sfx making the game more interesting. :p
Central dryad tree which if captured allows the player to build dryads that give a small advantage early on.
20 random events possible that activate every two minutes.
Other notes:
Beware! - Leveling up wipes out all your untis for that round inviting an opponent invasion if you are not careful.
There also seems to be a wide range of strategies that can be used on this map during certain circumstances:
(1)Gang up tactic - if a player is doing really well, get some anti building units and charge into their base before their uits re-apper. Failure could mean the defending player leveling up rapidly towards top level units.
(2)Range run tactic - attack with ranged then when opponents charge retreat to towwers giving you bonus of defences attacking as well as your men.
(3)The evil traitor tactic - if you manage to reach first level on heroes, you might want to keeptraitor untill another player gets really high level units and traitor one of those and use it to deal as much dammge as you can. Note the oppoent might know this and might purposefully choose units you can't traitor. Also you lose traitor when you start choosing "special" units which are the levels after heroes.
(4)The blockade tactic - this should be used if you are winning and involves putting a few defending men in a line on your passage towards your wonder. This will prevent oppenents trrops charging in towards your wonder taking you by suprise which may be a tactic they use later on to try and eliminate you. Despite defences, it can be very easy to kill players at high level untis if you plan attacks well. One game 3 top level players were defeated in a single game! The player that won survived because he used this tactic to block enemy guardians coming into their base long enough to kill the owner of the guardians.
Install:
Extract both files to your RM2 (Either one) folder:
C:\Users\will\Documents\My Games\Age of Mythology\RM2 (Location of one of mine)