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Downloads Home » Multiplayer Scenarios » Norse_Wrath's River Civilization

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Norse_Wrath's River Civilization

Author File Description
NorseWrath
File Details
# of Players: 6
Version: AoM: The Titans
I know its not creative, but I loved the original river civilization, and the new 2008 version is just really bad. SO I hope this one is better!

River Civiliation:
Basically it is just a supremacy game. It is very much like "Nomad" but with lots of rivers and mountains, etc.

AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Forbiddian Please post a more detailed description.
NorseWrath
File Author
There are three types of terrain - grassy, sandy, and snowy (all 3 orig. Civs)There is also a small walled city and a hades realm, not to mention a marsh!

Lots of space mountains, and rivers. Plenty of resources, and all spots are pretty fair.
Forbiddian See review below.

[Edited on 06/30/08 @ 12:20 AM]

Forbiddian
Rating
4.4
Breakdown
Playability4.0
Balance3.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 4
Apparently, river civ is like world map, only you start out paddling up a river with three villagers in a transport ship. I would have rated it much lower, but you get what you sign up for. I have a good comp, and so did everybody else at the LAN, and it was lagging noticeably with 4 people surviving until the end game (we started with 6, but two died inside of 15:00 game time. When we started all pushing over 200-250 pop armies, the lag became pretty ridiculous. Still, lag wasn't too horrible (expect a 20-50% slowdown on *LAN* with good comps all around if you run.

I mean, everyone wants to make the map with HUGE armies (like 5 TCs a person), massive battles with fully upgraded units everywhere smashing into each other where all 8 players at the end of it go: Wow, that was epic.

Unfortunately, there's lag.

The map's still really fun, but it's really too big for 6 players and the lag would be massive with 8. You could have done much more to mitigate the lag, though. Even just smoothing out the oceans goes a long way.


Balance: 3
This is where the game takes the biggest hit. Your map's just a straight up Supremacy, so I expect it to be perfectly balanced. For a number of reasons, the balance suffers:

1) Knowledge of the map is critical to winning and/or gives you a huge advantage. This should be true for most maps, but right from the start, you can get destroyed by pirate ships. Also, there's only one exit up the river and no way of knowing where that exit is.

2) There aren't many good landing sights in the first lake, so most people will have to move up river (especially in big games). With 1000 food to start, players who get to the landing sights first can have military units out within three minutes of arriving on the island. If you know where you're going before you start, you can get a huge advantage.

3) The green area to the right of the main is totally overpowered. It features lots of hunt right on the TC (so you don't even have to build a drop sight or extra ox cart). It packs three relics that you and only you have access to, and it has tons of fishing. It also cannot be attacked from the south via land (since generally southern civs will be more powerful because they would have landed first), but it still has a very long land route for trade.

4) The biggest problem is that many of the gold mining sites, because you stacked the gold mines on top of each other, cause pathing issues for miners. This is very distracting for every civ except Atlanteans.

Creativity: 5
Not much to say about creativity. It's basically a cool looking supremacy. You said yourself it's basically like River Civ (although I didn't play that). I thought of it more like a copy of World Map. Still, each of the different town centers looks good and each of the landing sites is different (albeit not necessarily balanced).

Map Design: 5
It looks beautiful. There's the slight lag problem, so you should flatten all the terrain you possibly can, like all the terrain in forests and underwater. There's also a lot of plain grass you might want to throw in some grass b.

Story/Instructions: 5
I wasn't confused at all. Maybe there should be more guidance like where the river mouth is or perhaps players should spawn in different locations? I know when I got on the boat, I went to the right in my first game and got totally screwed cause there are no landing sites at all. When I finally got my TC up, someone was already in the heroic.

Additional Comments:
Awesome map with a bit of lag.
NorseWrath
File Author
*MAP UPDATED

LAg - 6 player map and I flatten all the water ways and some elevations a bit more

In terms of balance - I toned down the amount of fish in that area and a bit of the hunt. Other wise I think it is fine. (needs more testing though)

Yes knowledge of the map helps, but I made the map and even though I have superior knowledge I had lost to a team who 4v1 me :) This is very much ment to be a team effort map no matter 3v3 2v2v2 - I added a Caladria for each player :P And I placed 3 Lighthouses at the river entrances!

I find that stacked gold mines actually help the noobs who put way too many villagers on a gold site. I can place up to ten villagers on most sites and not have pathing issues :O I might change it on further updates. If more people complain

The pirates really cannot destroy a transport ship :) But i took them out and added two relics underneath the tents at the pirates camp!

With this new update I also triggered the plenties in troy so that when you conquer that city the plenties are usable :D (Now people might actually take the time mid-game to conquer it :D Not to mention all the gold the city holds)

Thanks for your criticism! It really helps :D

[Edited on 06/30/08 @ 02:15 PM]


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HGDL v0.8.0

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Rating
4.4
Breakdown
Playability4.0
Balance3.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Statistics
Downloads:810
Favorites: [Who?]0
Size:1.15 MB
Added:06/28/08
Updated:06/30/08
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