This endlessly fun multiplayer duel is a high-stakes version of that game you used to play with your friends on the playground. Play as Zeus or Hades and use your units and God powers to defeat your opponent and capture their Relic. Bring your opponent's relic safely back to your home zone to win. Comments and reviews appreciated!
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||AoM: The Titans
I now have created a new version, from scratch, of Capture the Flag. It's set in relatively the same area, but with many improvements. I've added some eyecandy with a purpose, like a forest of shades in the middle of the map that makes it hard to have an all-out battle in the center. Also, the map is shorter and thinner in the new version. It shouldn't take quite so long to get from one side to the other. The hero respawn time is delayed, too. The Relics are now positioned on top of small, hard-to-access hills, adding an extra challenge. Each player gets more units, especially cavalry, and even some counter units. Rocks and pools of lava in the playing field pose another challenge. Also, Zeus was a bit overpowered in the GP area, so Hades now gets an extra use of Serpents and Ancestors. There's an intro cinematic with complete instructions. The original as well as the new version are contained in the .zip file. Enjoy!
Note: The players should be as follows:
Player 1: Zeus, Team 1
Player 2: Hades, Team 2
Player 4: Hades, Team 3, Comp
Player 5: Hades Team 4, Comp
Players 4 and 5 exist purely for aesthetics and eyecandy in the scenario. Player 4 is hostile, player 5 is not.
|Author||Reviews ( All | Comments Only | Reviews Only )|
|Khan And Steak
Well it was good for the most part. It brought fun however other things brought my enjoyment down. There was only one bug that I could find and that was the change name for player 2's relic - it wasn't working properly, however that really didn't affect the game much. It always ends up a fight between micro management of heroes which is a little disappointing, however, at least it requires skill to accomplish. I'm also not sure if you're aware of this, but if you attack at the start and one of the enemies heroes makes a break for it, you can just 'delete' all of your heroes and they instantly appear in front of you relic. I'm not sure if that's a bug, but it does bring me to my next point, which is; maybe you could add a five or ten second timer to the respawn of the heroes. Five seconds can do a lot to alter the sides, or turn the table etc. For what you have presented: an average job, not overly good, not horrifically bad.
I found you did rather well in this section no army overwhelmed the other and no 3 heroes always beat the other 3 heroes. Quite a good job.
To be honest, I thought it lacked a bit here, the map was rather bare, it was really straight forward attack X while defending Y. The start was pretty boring, there were no special effects used throughout the game, nothing happened if you picked up the opponents relic and the victory was rather bland as well. I will give you credit for the music and the twisty landscape however as I thought that they are a nice addition. Over all in this section it was average again, you had good things and you had bad things and I believe that they balanced each other out for 3.
Map Design: 2
I don't mean to be rude in this section but this area needs some work and some serious attention. In this area you have no terrain mixing to create a central strip of one terrain, that strip is divided into smaller sections with a 'half-court' p1/p2 line. I see what you were trying to do with the lines of different terrain however I think it was unnecessary or it was just pulled off badly.
I think that the map was too big in both respects, however particularly in width (where the lava is). I thought that you could probably make that a small border of lava instead of a sea of lava and shorten the sides to emphasise the length of field. I will give you credit that you did a average-good job on decorating the lava however I feel that you could have done a lot more to make it look better.
I think that the time lost in walking from on side the other is way too much. I don't mean that there shouldn't be a fair space between the bases I'm just saying that I think you have too much. I mean if a hero is half way down the field with the oppositions relic and no one is going to catch him, we don't want to wait 5 minutes* for the unit to reach the area for game to end.
As for the terrain I would change it to all one type or make it lots and lots (6+) of different types. I would get rid of the quarter lines and the big 'P1/P2' but keep the midway line. Spruce up the map with some eye-candy and you'd see yourself with a higher rating map overall.
Well, there was no story, no background to why the armies are there, why they're at war with each other or why they want the relics. This brings the score to 3. I thought that the objectives where lacking, they where straight to the point however maybe you could embellish the game a little more. By that I mean say that once you've lost your army then it doesn't come back/ once you've lost your heroes they do come back but back at your home-base.
I was quite surprised with the amount of tactics that can be used in this game, especially at the start. The god powers that you gave player 2 allows him to be able to create a shield of men around the enemies entire army quite easily. Thus creating a contained army that, a unit (or... a hero) could run past quite easily, pick up the relic and be on his way back before anyone could notice. When I realised this I thought, wow that's a bit unfair, until I realised that player one has two bolts that he could tare a hole through the meat shield. Of course either player could do this however at the start player two has a bigger advantage of pulling it off.
All in all a good average game that can be played when you get bored or with someone that doesn't understand things very easily (this game has few rules).
Congratulations ~ Khan
* - okay that was a slight exaggeration.
[Edited on 01/07/09 @ 10:11 PM]