The only problem I had was with purchasing god powers. Otherwise no problems.
Game is very balanced, made very similarily to the orginal risk.
Wow. I couldn't have imagined this better than you made it. I am amazed at how you got around things that would be board game-only.
Map Design: 5
My only problem here was with the 'bridges' that were in between continents. I would have done it using transports and invisible walls.
Instructions are a little hard to follow at first, but that was cleared up after I found the objectives banner.
I'll admit, I was a little skeptical at first, but WOW. This map is amazing. It is abundantly clear that you put a lot of time and effort into this. Could you possibly make this for Age of Empires III?
Posted on 08/22/08 @ 01:37 AM
Any amount of people could play this game and get a different game or the same game that's just as fun as the first time playing it.
Nicely balanced with nothing that is to overpowered, but I did think that having the different types of barracks was a LITTLE bit unfair with seeing how one person might get stuck with 1 type of civilization that has only 2 choices of units initially, but all and all nice lay out.
So its not a BRAND NEW idea, but how this game is applied in AoM is awesome. To think outside the box is the key to board games in Strategy games.
Map Design: 5
Well giving it anything but a 5 is kinda unfair cause the map design was pretty much layed out before the game was made.
Like mentioned before, the instructions were a bit confusing right off the get go, but simply after one round of the game anyone should be able to figure it out. I might suggest having a VERY QUICK cinematic about the games for complete n00bs to Risk, but I like the in game help messages.