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Downloads Home » Single Player Scenarios » The Labyrinth of Minos

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The Labyrinth of Minos

Author File Description
File Details
Version: AoM: The Titans

Simple scenario since the editor doesn't seem to be working too well for me.

Choice of one free web page or graphic design service for anyone completing this in under 5 mins.

Post your victory to the recorded games section here, and fill out a website or graphic request form at http://nickysworld.net, substituting your name with the link to your recorded game.
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
dojo9999 i was bored so i desided to try it out since my website might need something extra, but i couldnt win it cause i simply had no idea what ur supposed to do so u CAN win. so i went into the editor and checked it out and noticed u had absolutly no triggers on it making it impossible to win, so for all i know i did beat it in 5 mins cause i went to all 3 temples and even put the relics into them on my first try in under 5 mins.
so curious but what is the objective supposed to be?

[Edited on 08/17/08 @ 12:24 PM]

Xinthose lol
File Author
Hah hah dojo, sorry, your objective is to kill all the creatures in the labyrinth.

I will try to learn features such as triggers for my next scenario.

But I'm not sure the editor is even running correctly on Vista for example "Save As" does nothing and aside from placing terrain / objects the interface isn't making any sense.
JipianuS Maybe u do something wrong???
File Author


The scenario has been confirmed to complete once all the creatures in the Labyrinth have been slain.

- N
dojo9999 ya the reason that is is because its standard winning conditions, when all enemy army,builders,and buildings that build units are killed u win, no triggers required.
Map Design1.0
Playability: 2
Since you could see the 2 temples you could just select your units and right click there without having to navigate the maze at all. The walls of the labyrinth belonged to your enemy so if you [i]were[/i] stuck you could just knock them down.

Balance: 1
Between the 2 anubites, a pharoe and a preist that you had there was no chance of any of your units losing more then 10 hitpoints from the one minotaur at the start of the map.

Creativity: 2
I'd like to say this was one area you did well but unfortunately you didn't do that either, the maze wasn't challanging at all and as I said you could just click on the finish...

Map Design: 1
GrassA with wooden walls paced around to make a maze. What more can I say? Since the labyrinth was underground I think it would have been better if you'd used a mix of hades terrains and the burned road.

Story/Instructions: 1
There were no instusctions [b]at all[/b] and I had no idea what I had to do with the temples and the relics. Proper instuctions are a must.

Additional Comments:
I'm sorry I can't say anything particularly good about the scenario, but you should really put more effort into a project before uploading.
File Author


Thanks for the feedback, but I will repeat the above, the objective is to >>i>/i
Banoffee That is not good enough. You can't expect every downloader to scroll down and check the comments of the file to find out what they have to do. Instructions must be in the actual scenario.
File Author

Those would be the victory conditions of a scenario by default.


Stop acting like you are paying me to do this gameboy.
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HGDL v0.8.0

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Map Design1.0
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