Since you could see the 2 temples you could just select your units and right click there without having to navigate the maze at all. The walls of the labyrinth belonged to your enemy so if you [i]were[/i] stuck you could just knock them down.
Between the 2 anubites, a pharoe and a preist that you had there was no chance of any of your units losing more then 10 hitpoints from the one minotaur at the start of the map.
I'd like to say this was one area you did well but unfortunately you didn't do that either, the maze wasn't challanging at all and as I said you could just click on the finish...
Map Design: 1
GrassA with wooden walls paced around to make a maze. What more can I say? Since the labyrinth was underground I think it would have been better if you'd used a mix of hades terrains and the burned road.
There were no instusctions [b]at all[/b] and I had no idea what I had to do with the temples and the relics. Proper instuctions are a must.
I'm sorry I can't say anything particularly good about the scenario, but you should really put more effort into a project before uploading.