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Swordsman Wars

Author File Description
Nick_The_Hunn
File Details
# of Players: 4
Version: AoM: The Titans
Enjoy my latest game that i even love it myself! This is the latest version :)
Fight through a map in teams of 2 or no teams.
Every player has a base in the big woods, high on a mountain is a shop to increase the strength of all your units.
With kills you gain the gold to buy new units.
And also with kills you gain new standard units.

In the map are some sneaky towers and nature spots that belongs to gods. They grant you power or unleash their power and wrath on the players.

Read the objectives carefully about which god has what powers.

I advice random gods dramaticly because otherwise the gods aren't fair!

Enjoy :) and comment and rate as you wish.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
roa33
Rating
4.8
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design4.0
Story/Instructions5.0
Playability: 5

Great game, and can have many different ways to play based on each individuals choice of power ups. Choosing to either go more defensive, offensive, for archers, for swordsmen, or heroes is a great idea to mix it up a bit. Very fun to play with 2 to 4 people and still have a fair game that's not stupidly over powered for any way of power ups chosen. As a suggestion to improve the game there could still have been more than just the 3 initial types of warriors, but its still a very well designed game without another class to fight with. Later game though its a little more intense with multiple classes coming in to play. A suggestion for the power-ups is to maybe have a few more for the Eijehier (however its spelled) and have the heroes upgrades either be less of a cost or A LOT more bonus to its stats. (1000g isn't worth the 6 attack when 120g can increase normal units attack by 4.

Balance: 5

Like I said above its not stupidly overpowered for any one team, start location, or power-ups its simply what each person likes as a play style.

Creativity: 5

I haven't seen any other game like this one for AoM, although I have seen something like this in Pimp my Peon for Warcraft 3.

Map Design: 4
Very nice layout, only reason for not getting a 5 is that it doesn't STAND out more than any other good map, but still a nice balanced layout.

Story/Instructions: 5

Nuf said.

[Edited on 08/22/08 @ 01:17 AM]

Nick_The_Hunn
File Author
thx roa33 :)
Killer_Dong that review will probably be deleted.. the playability description is nice, the others are bare tho lol

a good thing to do is write atleast 3-4 lines
Nick_The_Hunn
File Author
ouch lol ..but he is right in his review :)
Henrz
Rating
4.0
Breakdown
Playability5.0
Balance4.0
Creativity4.0
Map Design3.0
Story/Instructions4.0
Playability: 5
Well for a start its a very well created map with great replay value as there can be better or worse players to test your skills I enjoyed it very much even when i failed miserably and lost there’s a wide array of different tactics and such which you could use which makes it challenging depending of how you play. It's also a very nice challenge if you have it 3v1.

Balance: 4
Well you can't really go wrong with balance on a game like this, seeing as you only need to make the teams fair and not give one player a massive advantage, most of the power ups were fairly priced apart from possibly the lighting storm, which is an outrageous price, the archer upgrades were also frankly insignificant and you could place carnivores in the shop.

Creativity: 4
Quite creative using effect's like your hidden units and towers so in that way it's unique but it is still the original "Hoplite Fight" idea where you get units and you kill each other, but has many features which make it very different and also it has many different ideas for the shop such as a power which only one god can buy (lure. Although it's well done you could have put some extra work into the leveling system because its at the moment just what everyone else uses.

Map Design: 3
There isn’t much in the way of map design but it still works very well. The scenery used is good the gold mines and such make it seem all that bit more real, the whole map in itself is very well laid out. Also another slightly disapointing aspect is that there are not any spots near the middle for purely archers to get up on and not be aimed for immediately.

Story/Instructions: 4
There a great deal of information about the game in the objectives (but I don't suppose many people read them) and there’s the basic outline in the cinematic but not many hints, tips or strategies.

Additional Comments:
A very fun and enjoyable game which is recommended to anyone who is bored or just wants to have an all out fight, keep making nick :D.

[Edited on 09/03/08 @ 12:58 PM]

Nick_The_Hunn
File Author
thx henrz :) i wanna say a few things; theres another reason why i had the gold mines in:
at the very first test-version of this game after i remade the map, you gained an atlantean villager after some hundred kills to gather gold at the map so you should have to defend those to, but i later removed them for some reasons. Also at the very first design of this game i also added 3 other new standard units at the leveling system: myrmidon, peltast and different myth units ofcourse. But i didn't put those in yet because i didnt test their strength and valuables for the game or any strategies. Also i didnt add strategies in the objectives because than the map would be revealed for 100% and wouldn't be fair, now you need skills ^^ also most of the mountains can be used to put archers on or most of the time i use the trees as covers for my archers. Also the very first original version with old map had only sword-infantry units and no archers, those were added later because the walk area was full of melee units and it took sooo long to put the whole army on the enemy because it almost wasn't possible because of no ranged attack. Also because of this the enemy with his base was Or pulled back to his academy or he could make resistance because he had a better god.

I will add the myrmidon and another ranged unit in the game soon and a few other features i had in mind like readding the villager :)

thx again henrz ^^

[Edited on 11/18/08 @ 07:40 AM]


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Rating
4.4
Breakdown
Playability5.0
Balance4.5
Creativity4.5
Map Design3.5
Story/Instructions4.5
Statistics
Downloads:490
Favorites: [Who?]0
Size:278.24 KB
Added:08/18/08
Updated:01/05/09
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