I created color escape about a year ago, but never submitted it to AOMH.
Color Escape uses nottud's crazy terrains, to create an escape map. The map is not very impressive, and is not ment to be. Its more about the gameplay.
Color Escape plays a little diffirently then other escapes out there. First off there is a leveling system. Runners start with stone walls, sky passages, and watch towers. As they kill they level and recieve stronger defenses, such as better walls and towers, and mirror towers.
Hunters start with one type of unit, and recieve more as they kill. There units also get slightly stronger the more they fight.
One thing I have noticed in Color Escape is that random events can make or break the game, for either side. Hunters could get an earthquake, or runners could get lightning storm, its all random.
I hope you enjoy this scenario.
EDIT: The Hunters getting more time after killing Runners mechanism was not working properly so it has been fixed.