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Downloads Home » Single Player Scenarios » The Adventure 2 DEMO

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The Adventure 2 DEMO

Author File Description
Kai Hirogashi
File Details
Version: AoM: The Titans
Venture into a world full of surprises. Ypu are Kai and you are accompanied by the hotheaded Vaan. You both become good friends and face bandits to evil creatures. You also have potions to heal with if wounded. Tressure chests are scattered all over this beautiful world. Every enemy you kill you're awarded with gol or potions. This is way better than the first Adventure! Its part2 Demo!

Download and share in the Adventure experience.
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design5.0
This was an waesome map worthy of being rated as one of the best files on AoMH! This demo kept me entertained for hours among hours! I absolutely loved every single thing about the map! There were a few bugs I will explain in the review, but all in all, this was one of the best maps I've played!

Playability: 4.5

Exquisite playability. There was so much to do, so many choices and options, and activities to keep you entertained! I loved the ability to choose what to say, the choices on what to say (i.e. good/cruel) and the effects on what you do! I also loved the personalities of the characters. They were so unique and they truly added some life to the scenario and kept me wanting to find out what happens next. Vaan had that hot-headed, cocky zing to his profile that I really enjoyed. Now, there were some bugs that should be worked out. When you meet Vaan, the cinematic opens up and shows a completely different section of the map. It was a bit confusing and I think you should fix it. Also, when you see the Scylla (Sea Monster), Vaan and Kai scream out "WTF?!" and the Sea Monster comes, but doesn't attack. I lure it to me, and then Kai scream "RUN!". I move them, but then the next trigger doesn't fire. Convert Vaan and Kai to another team until they reach the designated area and then convert them back. I was taking a look in the editor to see the triggers you used and found that you play as team 3. I thought that was a mistake at first, but then saw team 1 was another player. That was a bit confusing. If you could fix these problems, it would make the playability perfect. ;)

Balance: 4

Vaan and Kai were not too powerful, and the enemies weren't too weak. This is good when making an RPG, and most people fail to aquire this aspect. Yet, when you are fighting the big group of bandits, they always end up killing Vaan for me. I can't seem to get past that part unless I do the "WRATH OF THE GODS" cheat and use lightning storm on them. Still, it appears as if you made Vaan fit for fighting zombies, and Kai for fighting bandits (Kai being a fanatic and Vaan being a Katakelptes (spelling?) hero). You took the time to check the balance of the scenario, which is just the thing an RPG designer needs to do.

Creativity: 5

This was an amazingly creative scenario. I assume you used your own name as the characters yes? ;) The names were very creative, and good creativity with the ability to open chests and choose what to say. You also renamed almost every unit on the map, a very good aspect in a scenario especially an RPG! Using potions was also a unique thing. You rarely see use of potions or the ability to open chests in a scenario! :D So I am happy to say: five stars for that!

Map Design: 5

Awesome eyecandy everywhere! You used elevations to make realistic hills, cliffs, mountains and gorges. I love how you made the rivers seem to be flowing in one direction ;). I saw that you used grass, bushes, rock sprites and terrain mixing to make for a truly realistic scenario! Use of boulder walls on the walls of cliffs and steep edges to make it seem like a real "drop" was superb! I also loved how you used waterfalls in areas and waves to make a river seem to flow in a particular direction. You also put trees individually, which adds a great effect! I feel this was a very naturally eyecandied scenario!

Story/Instructions: 4

The cinematics and chats/messages was amazing. The arrows effect was also a nice touch! I was barely confused at any point! The story also had a really good plot!(I loved the intro cinematic. Just hilarious! :D) The characters had unique personalities (as mentioned before) and that brought the story to life. How Kai and Vaan argue is a great idea! It implies how in life, some people bicker constantly (Just like two real brothers). The twist where it mentions that Vaan's cousin lives in Taris was a really interesting one, andcontributed to the story greatly. :D

Additional Comments:

Kai, you have outdone yourself with this scenario. Keep it up, and you could have an RPG that makes history in AoMH! I have to say, I haven't played a Role Playing Game this good since Birthright! ;) I'm looking forward to any other scenarios you make! ;)

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Map Design5.0
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