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Downloads Home » Utility Programs » Create Hidden Cheat Codes!

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Create Hidden Cheat Codes!

Author File Description
Green_Turtle This allows you to make hidden cheat codes for your scenarios that don't show people what they are in the editor! It should be very useful for those who like to hide things in thier creations. This does not work for non-expansion players, sorry. This will not overwrite any other triggers you have. DO NOT replace any of the other files in the folder with this one when installing.

INSTALLATION:
1. Copy/Exctract the "z_HiddenCheats.xml" to the "trigger2" directory in your AOM directory, NOT THE ONE IN "My Documents\My Games\Age of Mythology"!

2. Open the "z_HiddenCheats.xml" file with notepad and look at the part that says:

<Expression>trChatHistoryContains("Code91_", 1)</Expression>

Change the part that says "Code91_" to something like "MyCheatCode" and include the "" when you do. Change the 1 to which ever player you want to cheat to work for. SAVE THE FILE!

3. Open up AOM:TT and go to the triggers. Add the condition, and change it's name to something like "Always" or another condition with no boxes to fill out so that it looks normal. Now, add the effects you want to happen when the cheat is activated.

4. Repeat steps 2 & 3 for additional cheat codes, your old ones will not be erased or replaced.

Tada! Please comment and rate this if you will.

Enjoy, Green_Turtle.
Pages: « First « 1 [2] 3 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Nick_The_Hunn ah man this condition is great :D xD

green_turtle same 4 me :/
nottud Chat contains OOS if it is on high priority OR not all the humans are allied! (If they are not all allied then some will not see the chat)
Green_Turtle
File Author
Oh ok thanks nottud for clearing this up, so I guess this condition works mainly for singleplayer or MP if set up right. :)
Aflay iT Sucks that non expantioned players cant use it, but It sounds like a great idea!
Green_Turtle
File Author
Aflay, another way to create hidden cheat codes is if you make a series of conditions that must be true for it to happen, and do the same thing as above but replace the chat contaians part with all your conditions. This takes ome tricky editing and is for more experianced users, but can be done with nice effects.

Also I just realized that the codes aren't so hidden as you may think, but I won't say why for those who don't know.
El Uacher Hello, people, I have a a couple of questions:
1.In order to make the condition to work does the cheat code in the .xml need to use the "_" or can it use the spaces?

2.Does the cheat need to be written in the chat with the caps on or just like it is wriiten in the .xml file, but, does it require the "_" or the space can be used?

Thanks for the attention, and excuse me for the somewhat noobish question, because it's been a long time since I used the AOM editor and forgot almost everything I knew, and besides, one has to learn stuff one way or another, right?

[Edited on 02/24/10 @ 04:01 PM]

Green_Turtle
File Author
All it is is the "Chat Contains" condition but instead of editing it in the trigger editor you edit it in the XML file so people can't see what the cheat is by going into the editor and looking. It doesn't matter if you use spaces or underscores ("_"), as it works just like the Chat Contains condition. Experiment around with it!
CxMaster please say everying again in stupid language

I am very coding noob have almost no idea what u said

(also, couldn't you just use the chat contains and put something like Gold Please, or some other default message? this would not look suspicous)

I may be bad at code but im learning more about triggers now im gonna go try my idea bye

[Edited on 10/12/10 @ 08:39 AM]

chimera28 awesome, thanks
thekitty123 I cant figure out how to change to the words.
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