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Downloads Home » Multiplayer Scenarios » Escape From Imprisonment

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Escape From Imprisonment

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# of Players: 4
Escape From Imprisonment Made by Sparky_666
In this scenario there are two teams, one team is a large kingdom, the other team are the prisoners of the kingdom. The prisoners have two very powerful units-guardians, and the kingdom must create an army large enough to counter them. The prisoners need to escape through a series of obstacles, each one different in some way to the last one. Lots of detail, especially in the Forest of the Dead, the second obstacle,which is a forest full of ghosts, mummies, and anubites. This map is best played as egyptian gods, because it makes it much easier. Do not pick a god for its power, however, as god powers are disabled. It is best to read the objectives when the game begins. If you play as the kingdom there is one precaution you must make. There are two sets of Hades Gates in your kingdom, one set has behind it many relics, it is safe to open, and is at the left area of your kingdom, but the other set-the doorway to your kingdom,which is at the right most area of your kingdom, cannot be opened by anyone in your kingdom until a certain condition is met, (a certain gate must be destroyed). The prisoners only have access to that Hades Gate once they destroy the certain gate, so don't worry.
For people with slow computers: This map may have heavy lag when started, but it will speed up to a normal frame rate as the prisoner team progresses.
Note to prisoner team: Keep villagers alive!!! If you run out of villagers at the beginning before you have a chance to build anything, you have already lost the map, luckily you have 20 villagers a teammate to start. Enjoy the map!
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Highgear56 I'm sorry, but I think this scenario sucks. It lagged so much on multi-player that it froze my computer, and I have a cable modem with a 2.3 computer! And by the way, u guys don't detail your maps very well at all. Put some effort into 'em next time, like the campaign scenarios.

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