Welcome to Age of Mythology Heaven
Downloads Home
Review Guidelines
Main site
Code of Conduct

Advanced Search
Single Player Scenarios
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files

Download File Post Review Post Comment

Three Villages

Author File Description
File Details
Version: AoM: The Titans
UPDATE: I found an error in the scenario preventing you from reaching the third age. It's fixed now.

--- The Background ---

Well, to be frank, there isn't much of one. Essentially, Commander Verus has grown up in a small village in the mountains and he's known that, for all his life, his people were miserable. Frustrated by all this, he inspires ten men to take up arms against the domineering General Braxus and the tyrannical Commander Hiro. But even these ten soldiers aren't enough. Verus must inspire more people to join his cause in order to truly free them all.

--- A Brief Description ---

Essentially, you have your starting village in the hills and Braxus has his fortress to the north, and there's another village that you must free to the east. There's also a really fun little central forest that I've implemented and it's chuck full of wonderful surprises for you.

--- My Excuses ---

Yes, I know... This scenario will be ridiculously easy. The computer's a push-over, but I feel it has a lot of neat things. It was never meant to be a die-hard we're-gonna-bury you scenario because it leaves itself open to possibly become a campaign. (First missions are always easy) Plus, this is meant for enjoyment. So while this scenario may not be very difficult, it will take you a while to beat it. General Braxus has a damn big army and you have to kill 'em.
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design4.0
Playability: 5
(Insert Playability analysis here)

The playability was great. I really enjoyed playing this map and I probably will again. I liked how things happen depending on what you do. I enjoyed looking around the palce and really enjoyed it.
Balance: 5
(Insert Balance analysis here)

The balance was superb. The zombies and shades in the forest affected both my side and my enemy. The enemy had good soldiers and they weren't too strong.

Creativity: 4
(Insert Creativity analysis here)

The creativity was great but you didn't get a 5 for the following reasons. The map was kinda palin. Yes there were grasses and rocks but the terrain was just not well enough. I liked the cinematic scene with those two millitia.The second reason is also the cinematic. After I freed the villages the area where the cinematic was shot was revealed, which seemed kinda...... I dunno.

Map Design: 4
(Insert Map Design analysis here)

The map design was cool. Like I said before the terrain was.... pain-ish. Besides that great eyecandy. I loved the forest scenes and the mine and everything.

Story/Instructions: 4
(Insert Story/Instructions analysis here)

The instructions were preety layed out except for the last part, which is the one that brought it down. I didn't know what to do. I looked at the minimap but I couldn't find the last base or at least a sign or a revealer or something. Then I realized that you have to go through the forest(whcih on the minimap, didn't even have a path)

Additional Comments:That was a great map. You should definatly make more of this such. Keep us the great work! ~ aZeusdude2

[Edited on 10/16/08 @ 10:01 PM]

Post Review Post Comment

HGDL v0.8.0

Forum Username:


Create a new account
Forgot password?
Map Design4.0
Favorites: [Who?]0
Size:2.37 MB
Recently Updated