This mod is based on an original .3ds wire frame posted on 3dvia by MichelAngelo. This frame has been boned and skinned in .gmax and converted to .brg format for use in Age of Mythology, and Age of Mythology: The Titans.
Unit features standard and jump attacks.
Also included is a modified version of the skeleton power (Ancestors). This replaces the standard minion unit to the skeleton man when the Ancestors power is invoked.
And the white changes to an other white when he attack.
[Edited on 10/19/08 @ 03:58 AM]
Posted on 10/19/08 @ 04:00 AM
can you post a screenshot?
Posted on 10/19/08 @ 04:51 AM
How many poly's does this have Stephen?
Posted on 10/19/08 @ 05:15 AM
wow , man i like that skeleton good job
Posted on 10/19/08 @ 10:59 AM
Posted on 10/19/08 @ 03:05 PM
ss plz (ss means Screenshot)
Stephen Caines File Author
Posted on 10/19/08 @ 05:38 PM
Screenshot attached. Model size info - 3,152 verts, 5,617 faces. It's pretty detailed, but the game handles the 10 that are created in the alternative skeleton power without any perceivable lag (on my pc anyway).
I hadn't noticed the colour change on the attack animation - must be to do with the light as it uses the same texture on all models.
Let me know which movements need refining. I kept to an 11 frame model for performance reasons, which limits what can be done, but everything can be improved. I was mainly interested in whether I could import 3rd Party models into AoM - which I now can, as there are lots of shareware models out there.
Posted on 10/19/08 @ 06:04 PM
that is far to high poly to really be used in game, aom has very low-poly, high-texture models, but for a curiosity its fine. i suspect that my old computer, 64mb integrated graphics card and 512mb-graphics card of ram would have problems. looks quite nice though