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Skeleton Man

Author File Description
Stephen Caines
File Details
Version: Both
This mod is based on an original .3ds wire frame posted on 3dvia by MichelAngelo. This frame has been boned and skinned in .gmax and converted to .brg format for use in Age of Mythology, and Age of Mythology: The Titans.

Unit features standard and jump attacks.

Also included is a modified version of the skeleton power (Ancestors). This replaces the standard minion unit to the skeleton man when the Ancestors power is invoked.

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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Coca_Cola93 That is awesome man.

The body is brilliant. The movements are ok.

And the white changes to an other white when he attack.

[Edited on 10/19/08 @ 03:58 AM]

LordofDead can you post a screenshot?
Leto II How many poly's does this have Stephen?
LordofDead wow , man i like that skeleton good job
aZeusdude2 Screeny :)
Nick_The_Hunn ss plz (ss means Screenshot)
Stephen Caines
File Author
Screenshot attached. Model size info - 3,152 verts, 5,617 faces. It's pretty detailed, but the game handles the 10 that are created in the alternative skeleton power without any perceivable lag (on my pc anyway).

I hadn't noticed the colour change on the attack animation - must be to do with the light as it uses the same texture on all models.

Let me know which movements need refining. I kept to an 11 frame model for performance reasons, which limits what can be done, but everything can be improved. I was mainly interested in whether I could import 3rd Party models into AoM - which I now can, as there are lots of shareware models out there.

nuclear arbitor that is far to high poly to really be used in game, aom has very low-poly, high-texture models, but for a curiosity its fine. i suspect that my old computer, 64mb integrated graphics card and 512mb-graphics card of ram would have problems. looks quite nice though
aom expert
awesome man!
PoleRBear I agree with Aom Expert.

[Edited on 10/20/08 @ 03:09 AM]

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HGDL v0.8.0

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