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Downloads Home » Single Player Scenarios » Survive In the island

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Survive In the island

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File Details
Version: AoM: The Titans
Island Survival or Island Castaway Story

Is like real life! Hunt for Food,Hunted by wild animal,Survive,Get out of Island!

but there's your friend outside your camp! chat with him by get near Green player unit! there will be quest! and you'll get some reward!!!

Read objective banner!

Any problem or want things to improve please tell me!
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design3.0
Playability: 3
This part was ok. I noticed that some of the triggers didn't work, like when you give the cows back you don't recieve anything and she dosn't say anything too you. The same thing happens when you try to heal yourself with the priest, I found the healing spring and it even said "time to go back to the priest", but when I went back nothing happened. The biggest trigger error was that I couldn't win by building my ship when I had enough resources. Besides these I didn't see any other big problems.

Balance: 2
This game was way too easy. For some reason you have troops on the island even when your ship wrecked and they make the game incredibly easy. It is also extremely short. I would suggest to make a little less resources on the island and more power-ups for your character, also not having allies would make this harder.

Creativity: 4
The game play was definitely creative and the little side quests where a good add to the regular game play. I liked how you had to colect resources in order to survive, but I didn't really fully understand why you wanted to change the tent to a house. I have never seen anyone try to make a survival scenario on here before and I think it was really creative.

Map Design: 3
I liked how there was other people on the island and it wasn't just you alone, but nothing in the map specificaly stood out. You used regular grass texture and regular sand. The units you used where good for that character (i.e. a dryad for the gardener, an axemen for the woodsman). But like I said, nothing really stood out to me about the map design.

Story/Instructions: 3
At the beggining of the scenario, I really didn't know what was going on. Even after I read the objectives I couldn't figure out what to do because the objectives are not in order. Right away people where talking and attacking and I didn't know whether I should fight or get resources. Another thing that doesn't fit with the story is that you have allies named "your forces", and if your shipwrecked I don't really think you should have more than yourself to fight. Otherwise this part was just ok.

Additional Comments: There was definitely great thought involved in this scenario. I really think you should fix the things I said and I think it would be a much more interesting game.

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Map Design3.0
Favorites: [Who?]0
Size:111.82 KB
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