Protect the Wonder.2 by Alyssea
Protect the Wonder.2
A Vanilla Scenario By Alyssea
You're small village has saved their limited gold for a long time, a few generations in fact...
You have eventually enough to purchase an illustrious wonder.
Everything is in place, your wonder is built. Properly fitted in your small village, the rest of the world appreciates your wealth.
But the Evil Empire has got word of your wealth, and as any evil empire would, they plot to destroy it.
Every 30 seconds, a wave of enemies will attack your town. Hold them off as long as you can. If you can hold them off for 10 minutes, you win, but...if you loose your wonder, all is lost.
Works on both Titans expansion and Vanilla (original AoM)
Fairly challenging Scenario
Try to beat your record!
Simple, yet beautiful eye candy.
Walls are difficult to build in your town, you must scout.
Scout and you will find a bonus or two.
Place the file "protectthewonder.scn" into your Age of Mythology -> scenario folder.
Rise of Nations by Big Huge games for the idea.
Ensemble Studios for Making AoM
AoMH for the support on the old version.
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looks nice, might dl and play when i get the time.
Cool I am going to download and review(Maybe). :)
[Edited on 11/05/08 @ 01:09 AM]
The playability was a four because, it was fun and also had a bit of difficulty. I personally don't like these kinds of games, but yours was ok. This is kinda like a less advanced tower defense game.
The evil armies attacked too soon. You could just barely get to the second age before you got attacked. I would suggest that you make the player start in age 2. The waves got really annoying from the south, the jarls in the last five minutes came every 20 seconds and you can only just hold them off.
I have seen plenty of these games before, they all have the same basic plot. Yours did not really stand out that much compared to the others. Try making an opening cinematic to tell you more about the story. That would increase this mark by at least 1.
Map Design: 4
The map design, was like the creativity. It was pretty much the same as every ones, three entrances to the town, passage ways through the forest. But other then that it was simple but effective, nice work.:)
You did not really explain the story as well as you should have, that made it similar to the other wonder defense type games. As I said an opening cinematic would help understand the story., a lot. That could make this mark a 5.
Nice job Alyssea, I hope you have more work coming *coughCough* Australia prehistory*cough*
Australia prehistory got lost with a lot of other stuff. It was so recent that it escaped my backup.
I'm not sure if I want to start it again. I've got a good idea for an RPG...
GG, that was fun.
I was overconfident, so I thought I'd try it on Titan first try.
I got reamed.
So I tried it again on Titan and managed to squeeze out a win.
Can't link, but here's a screenshot I took of what was left at the 10 minute mark haha
It was very fun, when you're getting inundated by 100 units every second, there's no way you can make enough men to actually fight them directly so you have to micro very hard and work outside the box. On Titan, it was a very fun challenge.
In my opinion, all it's really missing is some kind of cinematic, introduction, or at least Objectives to introduce the story within the game.
[Edited on 11/28/08 @ 02:32 PM]
there was a protect the wonder 1! Seriously why do people not inform me when they make maps.