This warrior wields two swords with which he charges into battle in a bloody rampage of death! Thrace was a kingdom in Sounthern Eastern Europe, located in a space somewhere between the Holy Roman Empire and Greece's borders. As a matter of fact, the fighting styles, religion, and practically all cultural aspects were adopted from the Greeks.
Includes:
Sword Model (A Precaution since I fail to know whether they are included in the game already or not).
Body, Icon, and Helmet textures.
Sound XML files.
Proto(x) information.
Special Thanks to:
aZeusdude, for giving me some helpful tips and inspiring me to continue modding. :) anstar10, for some tips and ideas. :)
This is the first mod of the Thracian military modpack. Coming Soon:
the holy roman empire..
rofl, are you sure thats historical correct?!
anyway, awesome units :D
The Holy Roman empire was germany + alp-lands and north italy. Thracia is to the north of macedonia (south romania and south bosnia).
[Edited on 11/22/08 @ 06:09 PM]
MasterBeef File Author
Posted on 11/22/08 @ 06:53 PM
So my info was wrong! ^_^ Thanks Nick, I'll update the historical information tomorrow! :)
aZeusdude2
Posted on 11/22/08 @ 11:21 PM
Thank you for reconizing me MasterBeef. :)
I greatly appriciate it.
Anstar10 (id: anstar10)
Posted on 11/22/08 @ 11:28 PM
me too Masterbeef I didnt realize it was you I'll download when I can Im not at my house right now.
Dope
Posted on 11/23/08 @ 03:01 AM
The units look really good on the screensoht. I think I'll DL and review.
MasterBeef File Author
Posted on 11/23/08 @ 07:14 AM
Thank you Dope and anstar10. :)
@aZeusdude: Your welcome. You've really helped inspire me to continue, so your recognition is well deserved. :D
@anstar10: You've also inspired me and gave me a ton of tips. You also should be recognised. :)
[Edited on 11/23/08 @ 07:29 AM]
aZeusdude2
Posted on 11/23/08 @ 01:50 PM
MasterBeef, the mod looks great. One thing that could improve is the texture of the helmet. The soldier, overall looks fantastic. You truly are getting better. The helmet texture is the only flaw that I see. Keep up the great work! :)
MasterBeef File Author
Posted on 11/23/08 @ 04:27 PM
Thank you! :D I know, the helmet texture got messed up, and jumps from one colour to the next. I'll fix it along with the history info. :)
Anstar10 (id: anstar10)
Posted on 11/23/08 @ 11:43 PM
awesome Masterbeef I expect great things from you. Can you inperticular make new terrains. It would be cool if you could heres a quick helpy thing if you cant not that its well i dont know really sorry here is a guide stephen caines emailed me: They are just 256 x 256 bitmaps with a seamless texture (i.e. one that repeats itself).
e.g.
These get converted to .ddt’s using Paletted 16 bit 0 alpha 2 mip maps levels.
You then need to edit the file called terraintypes.xml and the name of the new terrain (its filename). Just add it under the appropriate category (passable, unpassable, buildable).
Then you need to update the blends.txt file. Just insert your new terrain name with those doing a similar thing. Pop the new terrains, the terraintype.xmb and the blends.txt files in your /textures/terrains folder.
Note: I have had problems with the game crashing when using a .ddt converted using some versions of AoMED. I use version 6b for anything to do with the UI. You can tell if you have a problem as the size of the .ddt will vary from the other terrain.ddts.
Have Fun! And anstar10 again good luck if you do mnige to you might want to make a hay mod for me though im not demanding in any way. just a suggestion