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Downloads Home » Multiplayer Scenarios » iHero (Attack on the gods)

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iHero (Attack on the gods)

Author File Description
Astral234
File Details
# of Players: 10
Version: AoM
Choosable heroes, 12 players, but only 10human players, last 2 are computers set to team 2.

All humans set to team 1, all people set to norse gods, to recieve favour which is converted to gold.

Heroes can upgrade there attak/def/hp...

Later on i will try to create the levelling system, through quest var.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Nick_The_Hunn At triggers when choosing a unit you did Distance 0 thats impossible here, than u can't pick a unit it must be 3 minimal.

Also you used Distance to Unit, that one is bugged you should use Units in Area.
Most standard triggers are bugged.

ALWAYS PLAYTEST YOUR MAP WHEN FINISHED.

[Edited on 01/04/09 @ 11:55 AM]

Lastig4 Sound like a remake of Choose Your Hero to me... (I'll download later)
Khan And Steak Quoted from Astral234
----------
Later on i will try to create the levelling system, through quest var.
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One of the most used and widely known levelling systems is the one produced (actually he just re-told what what someone else had told him) by Greyshark. It can be found here:
http://aom.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=13,21867,,all

It only requires 2 triggers per unit/player, however they do use a lot of QV's. This method also requires the trigger pack 3 by Reyk found here:
http://aom.heavengames.com/downloads/showfile.php?fileid=3575


Quoted from Nick the Hunn
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At triggers when choosing a unit you did Distance 0 thats impossible here, than u can't pick a unit it must be 3 minimal.
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That's not true, you can have a minimum of anything above 0 but not 0. On some rare occasions it is possible to have '0' Distance to Unit work, but I wouldn't risk it over the internet.


Quoted from Nick the Hunn
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Also you used Distance to Unit, that one is bugged you should use Units in Area.
----------
Personally I prefer Distance to Unit, the only time when it is bugged is when you put a decimal in the distance value. However, this is also true for Units in Area; so really Units in Area and Distance to Unit are pretty much the same, only the latter is more specific.


Quoted from Nick the Hunn
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ALWAYS PLAYTEST YOUR MAP WHEN FINISHED.
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I agree with this part 100% ~ Khan

[Edited on 01/08/09 @ 02:26 AM]

Nick_The_Hunn the trigger Units in Area works perfect for me.
Anyway next time put "Unfinished" in the name ;)
Waffen1488
please delete the heroes who are not revived.
please delete the heroes who are not revived.
please delete the heroes who are not revived.
please delete the heroes who are not revived.

[Edited on 03/16/15 @ 07:03 PM]


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HGDL v0.7.1

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Statistics
Downloads:724
Favorites: [Who?]0
Size:589.78 KB
Added:01/03/09
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