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Downloads Home » Single Player Scenarios » Upcoming campaign with AI.

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Upcoming campaign with AI.

Author File Description
File Details
Version: AoM
It is only a scenario from my upcoming campaign for AOM TT. It also includes AI, making it resemble the original AOM campaign.

The installation instructions are in the file, as well as some tips for troubleshooting.

Please rate it, as it is my first published scenario. I would also appreciate it if you comment it.

It also needs to be polished a little (some tiny errors may appear).
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Secret It's just perfect!
aZeusdude2 Update it. It get's stuck in the cinematic where the troops enter the roc. Check your cinematics.

[Edited on 02/04/09 @ 05:25 PM]

File Author
Please make sure you have all the audio files in the sound\dialog\ folder. I double checked in both versions of AOM and it works undoubtedly.
rjs23 Note: Bloomy will not install this correctly.
(sounds does not get installed correctly)

Solution: you will need to install this manually yourself. Read "Installation.txt" for instructions how to install them manually.

@ forsterius

This is for people that use use Bloomy, could you please make a new folder called dialog inside sound folder? The .wav files from sound files would need to be moved to dialog folder in order to Bloomy install correctly.

If you could fix that, then Bloomy user would not have anymore problem installing this.

Thank you

[Edited on 02/04/09 @ 09:03 PM]

File Author
I have updated the file, there should be no more problems.
Map Design5.0
For the record I reckon this was great, I am just pointing out somethings that will hopefully make it better.

Playability: 4
Ok, playability got a 4 because:
a)giving you a five would not leave room to improve and it had a few flaws.
b)Okay this was really fun to play I spent quite a bit of time on this scenario. I played it on Titan and moderate, just to test the balance(see balance for more info). It kept me hooked because it had easy enough missions to complete yet, I had to work towards them.

Balance: 4
Blance, the balance in your scenario was excellent. The enemies armies were never massively strong if you had an army just lying around. The part about that is the village in the right corners defense was too powerful to allow for the enemy to break through at all. If they did the towers spread out around the base picked them off. The armies the enemy produced were fun to fight off but annoying in the bases. They would just keep coming and coming. But other than that great. :)
Creativity: 4
Creativity, your scenario has a similar storyline to the other scenarios people make. Arkantos/Amanra fight off theris, the villain never really used in the original campaign. I don't blame you. I started a campaign that was a lead off the main "Fall of the Trident" campaign. I am not saying a it's a bad idea just saying a lot of people use the idea. Yours, I think, has potential, just because of the custom ai's you made they always make things more proffesional. It also had some great natural eyecandy, similar to the "FotT" map design.

Map Design: 5
Like I was saying the map deisgn looked proffesionally made, in the way that it was very close to the way that Ensemble designed their maps. I think their maps look extremely natural and beautiful. You didn't just use Grass A like others do either. It just helps with the overall appearance. The rocks you placed in very natural spots also helped with appearance. Keep up the good work in that category.
Story/Instructions: 3
The instructions were clear. They got a bit confusing. When it has the objective: "Build an army and destroy theris' lighthouse, you did not reveal where the lighthouse was, so I was attacking the base on the same Island as me. That ended up biting me in the bum. Later on it said to destor the citadel, the one I had destroyed earlier and built on for population. I could not finish the scenario because of that. I found the lighthouse after a while and got a bit frustrated. Just make the lighthouse appear when the objectives say to destroy the lighthouse, and this will be a 4.
Additional Comments:
Overall this is a great scenario that I think is extremely enjoyable. I would suggest it to the fans of the original "Fall of the Trident" campaign, just because gameplay is so similar.
Good luck with the rest of the campaign.:)
File Author
Thanks for the review, JDmino.

First of all, I said some errors may appear, as the scenario is fairly finished, but needs to be polished.

Secondly, creating AIs is fairly difficult, but not as hard as play testing it from both the AI's and the player's view, so naturally, having another opinion of the scenario helps a lot to discover it's flaws, that mainly being the reason for why the AIs were kind of easy and boring (mainly in their bases) in the first place. :)

Thirdly and finally, Theris is, in my point of view, a perfect villain for the campaign (see his description in the game). Furthermore, players will be able to conquer cities with Theris, as well as play possible allies of Arkantos.(as a small spoiler from my campaign).
JDmino I guess Theris is pretty good for a vanilla campaign, but in tt you can use anyone, just because of the name change trigger.
Lastig4 Where do you get bloomy!!?
rjs23 http://aom.heavengames.com/downloads/showfile.php?fileid=8305

Bloomy at this point is in-complete and in need of a lot of work.

Bloomy 2008 will not be able to install this download properly though. However Bloomy 2009 would.

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