This map works well and has no bugs I can find. It plays just like any normal sup for the 4 normal players, and because of that although it isn't anything amazing, it isn't bad either. Although for the "god" clicking on a massive quantity of signs is going to have to be done to find what you want, it is done no differently from any other commonly made "chooser" I've experienced. The triggers are actually very well done, and I haven't even found any of the general bugs found in normal God is Watching style maps.
A part from player one who has such extreme power in comparison to the others, this is extemely balanced. For the 4 normal players, they all start with exactly the same units, and as it plays pretty much just like a supremacy I don't really see how it would be unbalanced save for a host favouring one player over another, or the unbalance issues in AoM already.
This map is pretty much exactly like any other "god is watching" scenario, although it being on a sup map is actually a new thing for this line of scenario. There's nothing amazing or new here, except for every now and then remarks of the "godliness" of the creator and having several AoMH staff members trapped on cliffs and in jails.
Map Design: 3
This is, I'm pretty sure just 4 player highland with a massive cliff with chooser stuff splonked in the middle. Nothing very original, although not bad either, as I actually haven't seen many scenarios made on non-scenario maps. The eye candy is actually not terrible, far superior to what is common on ESO these days, with not-entirely-bad shrines and occasional stuff dotting the map.
However, I'm pretty sure the host area would be pretty easy to overrun if one of the players wanted to try, and there are really no protections for the players from the host. If it all is played well, it will play well. If it isn't, however, it is liable to become extremely unbalanced.
There were no instructions on this map, and anybody that wasn't familiar with the God is Watching style map would have no idea what to do. No hints, and although for the normal players it plays pretty much just like a sup, the "god" could easily get lost trying to manage all the panels.
I was genuinly suprised at how well made this map was. I was expecting another jk/remove scenario, and this is actually reasonably high quality stuff compared to what litters ESO nowadays. Other than probably most of the people that play it not having any idea what half the comments mean, I think within a group of AoMH'ers this could even be a map we play frequently.