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Author |
File Description |
Swift sword |
Posted on 02/27/09 @ 10:27 PM (updated 09/27/09)
File Details |
Version: |
AoM |
This is a random Map Script in which you must build up your base in a very defendable location and navigate through cliffs and forests to find and defeat your foes. There are other settlements throughout the map, and other interesting things like:
Two Fortresses Find two settlements in the center of the map that are easy to defend. However, there's not a lot of extra resources in that area, so you must be prepared to simply make it a military base, due to it also being a small area. You can make good use of the extra population it gives, and it is far better than the other settlements due to the small area it spans.
Little Hunting There are a few huntables near your starting position, but not much else other than near settlements. You may have to farm alot in the cold Northlands, although you are welcome to explore to find the elk avaliable
Rich Land Although low in hunting, you should find plenty of gold. That doesn't mean you should waste it, however. It's also quite easy to get raided, because many of the gold mines are in the center or close to it.
Dry No water is present on the map. It's frozen over, so no naval wars or fishing to exploit. Sorry about this, but it would ruin the food aspect.
Thick Forests There's plenty of wood spread around the map, but it may become a curse as well as a blessing as it blocks your progress through the cliff passings. Most of the forests are very large.
Only 8 Players! Don't host anymore than 8, or you'll have an angry player or two who didn't get a towncenter!
Although it may seem like this map is focused on defense, don't be fooled. Most of the settlements are close to the middle of the map, along with what little hunting can be found. You also won't find many relics unless you explore extensively. The center of the map may become a slugfest due to the powerful defense position it commands, and the two towncenters. A person could hole themselves there and last against far superior numbers, because it's a small area but big enough for buildings like fortresses. The map also features the best eyecandy I could manage, with rocks, bushes, trees, and rotten logs found a little bit. There is also a few different terrains present.
Have fun waging war with your friends in this cold land of the north!
Updates Thus far: Added bunch of embellishments, fixed problems stated in the thread, added resources, and removed a few gold mines for balancing. Also tidied up this post, making it look much more organized :D.
Another update: Based on Rjs23's review, basically did everything he suggested. Now 8 players, more eyecandy (still not beautiful, but god the rxs file is looking full...
Also, several balancing issues mentioned are now fixed. Thank you for your patience in redownloading, just trying to make this perfect XD
http://img338.imageshack.us/i/acoldlandscreenie.png/ |
Pages: « First « 1 [2] | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Swift sword
File Author |
Posted on 09/27/09 @ 10:15 PM
Thanks for the review, Rjs. It's now updated, so I'd be obliged if you updated your review. Oh, and my previous reviewers, if you see this I'd appreciate it if you updated your reviews
to fit the current file.
Edit: Wow...you're too kind, rjs. Too kind :D I hope this map meets everyones expectations.[Edited on 10/06/09 @ 10:20 PM]
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Guard of Olympus |
Posted on 12/19/09 @ 03:50 AM
Rating: 3.5
PLAYABILITY: 3
Playability: I mostly enjoyed playing this map, and I played it single player. It was intresting with the "fortreses" and the deathmatch aspects (all techs automatically granted when advancing in age). However, it had a few bugs, bugs that only would be present when playing single player.
The AI was working at the begining, but after hiting classical the AI stoped working, resulting in no raids, almost no training and very poor defenses. This is because it's not enough food near the base and the enemy couldn't find any other food. Alot of villagers just stood idle outside the TC. However, I wont mark you down too much on it as it only happens like 1/3 of the times and only while playing single player. If you removed this bug the map would be even more enjoying to play.
BALANCE: 3
Balance: I know you did it on purpose, but the resources are very unbalanced, especially in Archanic. It's very hard to find enough food in early game, and therefor it's hard to advance to classical. The distances are way to long, the map is huge, and sometimes villagers have to go for a minute just to reach a food source containing 500 food. There has to be more food near the bases, so the players can atleast reach classical before having to walk with villagers all over the map. In the first few raids when playing moderate, the oppent can actually defeat the raiders which is a big plus for a map originally meant for multiplayer. It's not easy to win, but you always win at last. The resources are equally balanced to every TC though, and that's very good for multiplayer play.
CREATIVITY: 4
Creativity: I found the map very creative, and the bonuses and different strategies available was very nice. I really like the deathmatch part of it, not having to buy all upgrades but still not having way to much resources. It's all very creative. I just wonder one thing: What is those Egyppian tents doing all over the map, they look a bit random and it's hard to know why they are there...The map design was rather creative, but not enough to give you a 5.0 in this field.
MAP DESIGN: 4
Map Design: The map design was better than on an average random map, and the objects really fitted the terrain and enviroment. I like the rocks, grass and bushes placed, and how they are placed. Rocks are very often seen, but there is little grass and very few bushes, which fits well with the Norse style. The forests and cliffs are placed in a good way, as are the TCs. The animals are not placed very well, because sometimes wolfs and elks stand just next to each other, which is a little strange as the Elks should fear the wolfs. The terrain mixing is good, but there could have been a bit more of the Snowgrass terrains.
Additional Comments: Very well done, far beyond anything I could do. :D
[Edited on 12/19/09 @ 03:56 AM]
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Swift sword
File Author |
Posted on 12/19/09 @ 03:15 PM
Thank you very much for the review Guard, I believe it is entirely accurate. I'll attempt to fix the things up in a few days. The one problem is I didn't use traditional rms script to create this, so I dunno if I can fix the size. All I can really do is place more opportunities for forward bases in between the areas.
Edit: Oh, and the tents were just a way to add a bit more....spice? to the map. I had no idea they were egyptian though- must've forgotten to change gaia's god. Thanks for adding that to my to-do list. I'll make sure to put some annoying ulfsarks with pet wolves next to them to annoy early raiding parties ;) Also, thanks for pointing out the wolf/elk issue. Would never have noticed it on my own 0.0.[Edited on 12/19/09 @ 03:22 PM]
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HGDL v0.8.2 |
Statistics |
Downloads: | 2,524 |
Favorites: [] | 0 |
Size: | 42.53 KB |
Added: | 02/27/09 |
Updated: | 09/27/09 |
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