The scenario at first seemed interesting. It started off with a cinematic and then the gameplay. As I followed the scout back to his camp I defeated the men and then helped the old man. Since there were no objectives, I got confused. Especially at the gaia tree part. I was searching the whole area for it, until I found it on accident, hehe. Otherwise that, there is nothing more to say.
(Insert Balance analysis here)
This part was ok. Kelpos was not too weak nor too strong, as the enemies were. At the ending battle, I was granted an army, which was good because Kelpos could not have defeated the army alone.
(Insert Creativity analysis here)
This was preety creative, I must say. A warrior who travels the land with the name of Kelpos, helping out villages. The storyline was rather nice aswell. The re-naming of the oblisk to "Oblisk of pain" or something like that was cool, too.
Map Design: 3
(Insert Map Design analysis here)
This part was fairly simple. There was a good enviornment, you did use rocks, grass, different terrains, ect. And navigating was not an issue. Though, you could have added some rock sprites or some more bushes and logs and mabye a rune or two to make your area unique from all the others. Think creative, and with the AoM editor, nothing is too extreme.
There was a storyline, yet no objectives. Objectives are one of the most important things a scenario requires. You did do messages and chats, but people forget those, so they need something to rely on for instructions, not too much of course, just enough to help guide them through the game.
Additional Comments: This was a great scenario for someone new. I must say I'm very impressed. Keep these scenarios coming. :)
Do not be disappointed by the low rating, please. It was very good and in a certain amount of time, you will be making awsome scenarios. No one here started as an expert.