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Downloads Home » Utility Programs » Chat Contains No OOS Online Triggers!

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Chat Contains No OOS Online Triggers!

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Green_Turtle These two triggers work like nottud's conditionla effects and invent00r's for player stuff, combined just right to allow the semi-use of chat contains online, with having to have all human players on the same team. This will OOS if you use things like change unit type, Set QV/Modify QV/ect, because this is for specific player. But you CAN use things like overlay text, send chat, message, set lighting, ect, anything that doesn't have to match/ anything that doesn't affect the gameplay from one player to another.

Place the "z_Chat_Contains_No_OOS.xml" file in your "trigger2" folder in "Program Files\Microsoft Games\Age of Mythology\trigger2\" or wherever you installed AOM to.

Use the Chat Contains Detect effect, then insert the effects you want, then use Chat Contains Detect END, must be in a looping trigger or it will only try to detect it once!
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File Author
Also, please comment so I can help you understand this and so I can improve on it.
xEXOLARx would it oos if you use it to fire event a trigger that canges a unit type?

trigger1 active low priotity
for player setup
chat contains start lb
fire event trigger2
chat contains end lb

trigger 2
change unit type

oh yeah why u add this in the trigger?

If you see this, I got this idea from invent00r's if player and nottud's conditional effects. @invent00r: if you are reading this then just so you know I know that you are much better than I will ever be.

[Edited on 05/26/09 @ 09:23 PM]

File Author
A) It would cause OOS, because it would fire that trigger for only that player and not the others. You [i]might[/i] be able to make the player in question send a chat to all the others and himself and that could work, but it'd not be a very nice effect.

B) Look in some of invent00r's other old trigger sets and you will see he uses a rule with a pretty funny name. :P

[Edited on 12/24/09 @ 10:49 PM]

DeviousDragon99 I dont think the condition chat contains causes OOS if its on low priority.
File Author
Actually no it causes OOS if not all human players see the message.

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